File: Client.cpp

package info (click to toggle)
vcmi 0.99%2Bdfsg%2Bgit20190113.f06c8a87-2
  • links: PTS, VCS
  • area: contrib
  • in suites: bullseye
  • size: 11,136 kB
  • sloc: cpp: 142,615; sh: 315; objc: 248; makefile: 32; ansic: 28; python: 13
file content (666 lines) | stat: -rw-r--r-- 19,984 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
/*
 * Client.cpp, part of VCMI engine
 *
 * Authors: listed in file AUTHORS in main folder
 *
 * License: GNU General Public License v2.0 or later
 * Full text of license available in license.txt file, in main folder
 *
 */
#include "StdInc.h"
#include "Client.h"

#include <SDL.h>

#include "CMusicHandler.h"
#include "../lib/mapping/CCampaignHandler.h"
#include "../CCallback.h"
#include "../lib/CConsoleHandler.h"
#include "CGameInfo.h"
#include "../lib/CGameState.h"
#include "CPlayerInterface.h"
#include "../lib/StartInfo.h"
#include "../lib/battle/BattleInfo.h"
#include "../lib/CModHandler.h"
#include "../lib/CArtHandler.h"
#include "../lib/CGeneralTextHandler.h"
#include "../lib/CHeroHandler.h"
#include "../lib/CTownHandler.h"
#include "../lib/CBuildingHandler.h"
#include "../lib/spells/CSpellHandler.h"
#include "../lib/serializer/CTypeList.h"
#include "../lib/serializer/Connection.h"
#include "../lib/serializer/CLoadIntegrityValidator.h"
#include "../lib/NetPacks.h"
#include "../lib/VCMI_Lib.h"
#include "../lib/VCMIDirs.h"
#include "../lib/mapping/CMap.h"
#include "../lib/mapping/CMapService.h"
#include "../lib/JsonNode.h"
#include "mapHandler.h"
#include "../lib/CConfigHandler.h"
#include "mainmenu/CMainMenu.h"
#include "mainmenu/CCampaignScreen.h"
#include "lobby/CBonusSelection.h"
#include "battle/CBattleInterface.h"
#include "../lib/CThreadHelper.h"
#include "../lib/CScriptingModule.h"
#include "../lib/registerTypes/RegisterTypes.h"
#include "gui/CGuiHandler.h"
#include "CMT.h"
#include "CServerHandler.h"

#ifdef VCMI_ANDROID
#include "lib/CAndroidVMHelper.h"
#endif

#ifdef VCMI_ANDROID
std::atomic_bool androidTestServerReadyFlag;
#endif

ThreadSafeVector<int> CClient::waitingRequest;

template<typename T> class CApplyOnCL;

class CBaseForCLApply
{
public:
	virtual void applyOnClAfter(CClient * cl, void * pack) const =0;
	virtual void applyOnClBefore(CClient * cl, void * pack) const =0;
	virtual ~CBaseForCLApply(){}

	template<typename U> static CBaseForCLApply * getApplier(const U * t = nullptr)
	{
		return new CApplyOnCL<U>();
	}
};

template<typename T> class CApplyOnCL : public CBaseForCLApply
{
public:
	void applyOnClAfter(CClient * cl, void * pack) const override
	{
		T * ptr = static_cast<T *>(pack);
		ptr->applyCl(cl);
	}
	void applyOnClBefore(CClient * cl, void * pack) const override
	{
		T * ptr = static_cast<T *>(pack);
		ptr->applyFirstCl(cl);
	}
};

template<> class CApplyOnCL<CPack>: public CBaseForCLApply
{
public:
	void applyOnClAfter(CClient * cl, void * pack) const override
	{
		logGlobal->error("Cannot apply on CL plain CPack!");
		assert(0);
	}
	void applyOnClBefore(CClient * cl, void * pack) const override
	{
		logGlobal->error("Cannot apply on CL plain CPack!");
		assert(0);
	}
};


CClient::CClient()
{
	waitingRequest.clear();
	applier = std::make_shared<CApplier<CBaseForCLApply>>();
	registerTypesClientPacks1(*applier);
	registerTypesClientPacks2(*applier);
	IObjectInterface::cb = this;
	gs = nullptr;
	erm = nullptr;
}

void CClient::newGame()
{
	CSH->th->update();
	CMapService mapService;
	gs = new CGameState();
	logNetwork->trace("\tCreating gamestate: %i", CSH->th->getDiff());
	gs->init(&mapService, CSH->si.get(), settings["general"]["saveRandomMaps"].Bool());
	logNetwork->trace("Initializing GameState (together): %d ms", CSH->th->getDiff());

	initMapHandler();
	initPlayerInterfaces();
}

void CClient::loadGame()
{
	logNetwork->info("Loading procedure started!");

	std::unique_ptr<CLoadFile> loader;
	try
	{
		boost::filesystem::path clientSaveName = *CResourceHandler::get("local")->getResourceName(ResourceID(CSH->si->mapname, EResType::CLIENT_SAVEGAME));
		boost::filesystem::path controlServerSaveName;

		if(CResourceHandler::get("local")->existsResource(ResourceID(CSH->si->mapname, EResType::SERVER_SAVEGAME)))
		{
			controlServerSaveName = *CResourceHandler::get("local")->getResourceName(ResourceID(CSH->si->mapname, EResType::SERVER_SAVEGAME));
		}
		else // create entry for server savegame. Triggered if save was made after launch and not yet present in res handler
		{
			controlServerSaveName = boost::filesystem::path(clientSaveName).replace_extension(".vsgm1");
			CResourceHandler::get("local")->createResource(controlServerSaveName.string(), true);
		}

		if(clientSaveName.empty())
			throw std::runtime_error("Cannot open client part of " + CSH->si->mapname);
		if(controlServerSaveName.empty() || !boost::filesystem::exists(controlServerSaveName))
			throw std::runtime_error("Cannot open server part of " + CSH->si->mapname);

		{
			CLoadIntegrityValidator checkingLoader(clientSaveName, controlServerSaveName, MINIMAL_SERIALIZATION_VERSION);
			loadCommonState(checkingLoader);
			loader = checkingLoader.decay();
		}

	}
	catch(std::exception & e)
	{
		logGlobal->error("Cannot load game %s. Error: %s", CSH->si->mapname, e.what());
		throw; //obviously we cannot continue here
	}
	logNetwork->trace("Loaded common part of save %d ms", CSH->th->getDiff());

	gs->updateOnLoad(CSH->si.get());
	initMapHandler();
	serialize(loader->serializer, loader->serializer.fileVersion);
	initPlayerInterfaces();
}

void CClient::serialize(BinarySerializer & h, const int version)
{
	assert(h.saving);
	ui8 players = playerint.size();
	h & players;

	for(auto i = playerint.begin(); i != playerint.end(); i++)
	{
		logGlobal->trace("Saving player %s interface", i->first);
		assert(i->first == i->second->playerID);
		h & i->first;
		h & i->second->dllName;
		h & i->second->human;
		i->second->saveGame(h, version);
	}
}

void CClient::serialize(BinaryDeserializer & h, const int version)
{
	assert(!h.saving);
	if(version < 787)
	{
		bool hotSeat = false;
		h & hotSeat;
	}

	ui8 players = 0;
	h & players;

	for(int i = 0; i < players; i++)
	{
		std::string dllname;
		PlayerColor pid;
		bool isHuman = false;

		h & pid;
		h & dllname;
		h & isHuman;
		assert(dllname.length() == 0 || !isHuman);
		if(pid == PlayerColor::NEUTRAL)
		{
			logGlobal->trace("Neutral battle interfaces are not serialized.");
			continue;
		}

		logGlobal->trace("Loading player %s interface", pid);
		std::shared_ptr<CGameInterface> nInt;
		if(dllname.length())
			nInt = CDynLibHandler::getNewAI(dllname);
		else
			nInt = std::make_shared<CPlayerInterface>(pid);

		nInt->dllName = dllname;
		nInt->human = isHuman;
		nInt->playerID = pid;

		nInt->loadGame(h, version);

		// Client no longer handle this player at all
		if(!vstd::contains(CSH->getAllClientPlayers(CSH->c->connectionID), pid))
		{
			logGlobal->trace("Player %s is not belong to this client. Destroying interface", pid);
		}
		else if(isHuman && !vstd::contains(CSH->getHumanColors(), pid))
		{
			logGlobal->trace("Player %s is no longer controlled by human. Destroying interface", pid);
		}
		else if(!isHuman && vstd::contains(CSH->getHumanColors(), pid))
		{
			logGlobal->trace("Player %s is no longer controlled by AI. Destroying interface", pid);
		}
		else
		{
			installNewPlayerInterface(nInt, pid);
			continue;
		}
		nInt.reset();
	}
	logNetwork->trace("Loaded client part of save %d ms", CSH->th->getDiff());
}

void CClient::save(const std::string & fname)
{
	if(gs->curB)
	{
		logNetwork->error("Game cannot be saved during battle!");
		return;
	}

	SaveGame save_game(fname);
	sendRequest(&save_game, PlayerColor::NEUTRAL);
}

void CClient::endGame()
{
	//suggest interfaces to finish their stuff (AI should interrupt any bg working threads)
	for(auto & i : playerint)
		i.second->finish();

	GH.curInt = nullptr;
	{
		boost::unique_lock<boost::recursive_mutex> un(*CPlayerInterface::pim);
		logNetwork->info("Ending current game!");
		if(GH.topInt())
		{
			GH.topInt()->deactivate();
		}
		GH.listInt.clear();
		GH.objsToBlit.clear();
		GH.statusbar = nullptr;
		logNetwork->info("Removed GUI.");

		vstd::clear_pointer(const_cast<CGameInfo *>(CGI)->mh);
		vstd::clear_pointer(gs);

		logNetwork->info("Deleted mapHandler and gameState.");
		LOCPLINT = nullptr;
	}

	playerint.clear();
	battleints.clear();
	callbacks.clear();
	battleCallbacks.clear();
	logNetwork->info("Deleted playerInts.");
	logNetwork->info("Client stopped.");
}

void CClient::initMapHandler()
{
	// TODO: CMapHandler initialization can probably go somewhere else
	// It's can't be before initialization of interfaces
	// During loading CPlayerInterface from serialized state it's depend on MH
	if(!settings["session"]["headless"].Bool())
	{
		const_cast<CGameInfo *>(CGI)->mh = new CMapHandler();
		CGI->mh->map = gs->map;
		logNetwork->trace("Creating mapHandler: %d ms", CSH->th->getDiff());
		CGI->mh->init();
		logNetwork->trace("Initializing mapHandler (together): %d ms", CSH->th->getDiff());
	}

	pathCache.clear();
}

void CClient::initPlayerInterfaces()
{
	for(auto & elem : gs->scenarioOps->playerInfos)
	{
		PlayerColor color = elem.first;
		if(!vstd::contains(CSH->getAllClientPlayers(CSH->c->connectionID), color))
			continue;

		if(vstd::contains(playerint, color))
			continue;

		logNetwork->trace("Preparing interface for player %s", color.getStr());
		if(elem.second.isControlledByAI())
		{
			auto AiToGive = aiNameForPlayer(elem.second, false);
			logNetwork->info("Player %s will be lead by %s", color, AiToGive);
			installNewPlayerInterface(CDynLibHandler::getNewAI(AiToGive), color);
		}
		else
		{
			installNewPlayerInterface(std::make_shared<CPlayerInterface>(color), color);
		}
	}

	if(settings["session"]["spectate"].Bool())
	{
		installNewPlayerInterface(std::make_shared<CPlayerInterface>(PlayerColor::SPECTATOR), PlayerColor::SPECTATOR, true);
	}

	if(CSH->getAllClientPlayers(CSH->c->connectionID).count(PlayerColor::NEUTRAL))
		installNewBattleInterface(CDynLibHandler::getNewBattleAI(settings["server"]["neutralAI"].String()), PlayerColor::NEUTRAL);

	logNetwork->trace("Initialized player interfaces %d ms", CSH->th->getDiff());
}

std::string CClient::aiNameForPlayer(const PlayerSettings & ps, bool battleAI)
{
	if(ps.name.size())
	{
		const boost::filesystem::path aiPath = VCMIDirs::get().fullLibraryPath("AI", ps.name);
		if(boost::filesystem::exists(aiPath))
			return ps.name;
	}

	return aiNameForPlayer(battleAI);
}

std::string CClient::aiNameForPlayer(bool battleAI)
{
	const int sensibleAILimit = settings["session"]["oneGoodAI"].Bool() ? 1 : PlayerColor::PLAYER_LIMIT_I;
	std::string goodAI = battleAI ? settings["server"]["neutralAI"].String() : settings["server"]["playerAI"].String();
	std::string badAI = battleAI ? "StupidAI" : "EmptyAI";

	//TODO what about human players
	if(battleints.size() >= sensibleAILimit)
		return badAI;

	return goodAI;
}

void CClient::installNewPlayerInterface(std::shared_ptr<CGameInterface> gameInterface, boost::optional<PlayerColor> color, bool battlecb)
{
	boost::unique_lock<boost::recursive_mutex> un(*CPlayerInterface::pim);
	PlayerColor colorUsed = color.get_value_or(PlayerColor::UNFLAGGABLE);

	if(!color)
		privilegedGameEventReceivers.push_back(gameInterface);

	playerint[colorUsed] = gameInterface;

	logGlobal->trace("\tInitializing the interface for player %s", colorUsed);
	auto cb = std::make_shared<CCallback>(gs, color, this);
	callbacks[colorUsed] = cb;
	battleCallbacks[colorUsed] = cb;
	gameInterface->init(cb);

	installNewBattleInterface(gameInterface, color, battlecb);
}

void CClient::installNewBattleInterface(std::shared_ptr<CBattleGameInterface> battleInterface, boost::optional<PlayerColor> color, bool needCallback)
{
	boost::unique_lock<boost::recursive_mutex> un(*CPlayerInterface::pim);
	PlayerColor colorUsed = color.get_value_or(PlayerColor::UNFLAGGABLE);

	if(!color)
		privilegedBattleEventReceivers.push_back(battleInterface);

	battleints[colorUsed] = battleInterface;

	if(needCallback)
	{
		logGlobal->trace("\tInitializing the battle interface for player %s", *color);
		auto cbc = std::make_shared<CBattleCallback>(color, this);
		battleCallbacks[colorUsed] = cbc;
		battleInterface->init(cbc);
	}
}

void CClient::handlePack(CPack * pack)
{
	CBaseForCLApply * apply = applier->getApplier(typeList.getTypeID(pack)); //find the applier
	if(apply)
	{
		boost::unique_lock<boost::recursive_mutex> guiLock(*CPlayerInterface::pim);
		apply->applyOnClBefore(this, pack);
		logNetwork->trace("\tMade first apply on cl: %s", typeList.getTypeInfo(pack)->name());
		gs->apply(pack);
		logNetwork->trace("\tApplied on gs: %s", typeList.getTypeInfo(pack)->name());
		apply->applyOnClAfter(this, pack);
		logNetwork->trace("\tMade second apply on cl: %s", typeList.getTypeInfo(pack)->name());
	}
	else
	{
		logNetwork->error("Message %s cannot be applied, cannot find applier!", typeList.getTypeInfo(pack)->name());
	}
	delete pack;
}

void CClient::commitPackage(CPackForClient * pack)
{
	CommitPackage cp;
	cp.freePack = false;
	cp.packToCommit = pack;
	sendRequest(&cp, PlayerColor::NEUTRAL);
}

int CClient::sendRequest(const CPackForServer * request, PlayerColor player)
{
	static ui32 requestCounter = 0;

	ui32 requestID = requestCounter++;
	logNetwork->trace("Sending a request \"%s\". It'll have an ID=%d.", typeid(*request).name(), requestID);

	waitingRequest.pushBack(requestID);
	request->requestID = requestID;
	request->player = player;
	CSH->c->sendPack(request);
	if(vstd::contains(playerint, player))
		playerint[player]->requestSent(request, requestID);

	return requestID;
}

void CClient::battleStarted(const BattleInfo * info)
{
	for(auto & battleCb : battleCallbacks)
	{
		if(vstd::contains_if(info->sides, [&](const SideInBattle& side) {return side.color == battleCb.first; })
			|| battleCb.first >= PlayerColor::PLAYER_LIMIT)
		{
			battleCb.second->setBattle(info);
		}
	}
// 	for(ui8 side : info->sides)
// 		if(battleCallbacks.count(side))
// 			battleCallbacks[side]->setBattle(info);

	std::shared_ptr<CPlayerInterface> att, def;
	auto & leftSide = info->sides[0], & rightSide = info->sides[1];

	//If quick combat is not, do not prepare interfaces for battleint
	if(!settings["adventure"]["quickCombat"].Bool())
	{
		if(vstd::contains(playerint, leftSide.color) && playerint[leftSide.color]->human)
			att = std::dynamic_pointer_cast<CPlayerInterface>(playerint[leftSide.color]);

		if(vstd::contains(playerint, rightSide.color) && playerint[rightSide.color]->human)
			def = std::dynamic_pointer_cast<CPlayerInterface>(playerint[rightSide.color]);
	}

	if(!settings["session"]["headless"].Bool())
	{
		Rect battleIntRect((screen->w - 800)/2, (screen->h - 600)/2, 800, 600);
		if(!!att || !!def)
		{
			boost::unique_lock<boost::recursive_mutex> un(*CPlayerInterface::pim);
			GH.pushIntT<CBattleInterface>(leftSide.armyObject, rightSide.armyObject, leftSide.hero, rightSide.hero, battleIntRect, att, def);
		}
		else if(settings["session"]["spectate"].Bool() && !settings["session"]["spectate-skip-battle"].Bool())
		{
			//TODO: This certainly need improvement
			auto spectratorInt = std::dynamic_pointer_cast<CPlayerInterface>(playerint[PlayerColor::SPECTATOR]);
			spectratorInt->cb->setBattle(info);
			boost::unique_lock<boost::recursive_mutex> un(*CPlayerInterface::pim);
			GH.pushIntT<CBattleInterface>(leftSide.armyObject, rightSide.armyObject, leftSide.hero, rightSide.hero, battleIntRect, att, def, spectratorInt);
		}
	}

	auto callBattleStart = [&](PlayerColor color, ui8 side)
	{
		if(vstd::contains(battleints, color))
			battleints[color]->battleStart(leftSide.armyObject, rightSide.armyObject, info->tile, leftSide.hero, rightSide.hero, side);
	};

	callBattleStart(leftSide.color, 0);
	callBattleStart(rightSide.color, 1);
	callBattleStart(PlayerColor::UNFLAGGABLE, 1);
	if(settings["session"]["spectate"].Bool() && !settings["session"]["spectate-skip-battle"].Bool())
		callBattleStart(PlayerColor::SPECTATOR, 1);

	if(info->tacticDistance && vstd::contains(battleints, info->sides[info->tacticsSide].color))
	{
		boost::thread(&CClient::commenceTacticPhaseForInt, this, battleints[info->sides[info->tacticsSide].color]);
	}
}

void CClient::commenceTacticPhaseForInt(std::shared_ptr<CBattleGameInterface> battleInt)
{
	setThreadName("CClient::commenceTacticPhaseForInt");
	try
	{
		battleInt->yourTacticPhase(gs->curB->tacticDistance);
		if(gs && !!gs->curB && gs->curB->tacticDistance) //while awaiting for end of tactics phase, many things can happen (end of battle... or game)
		{
			MakeAction ma(BattleAction::makeEndOFTacticPhase(gs->curB->playerToSide(battleInt->playerID).get()));
			sendRequest(&ma, battleInt->playerID);
		}
	}
	catch(...)
	{
		handleException();
	}
}

void CClient::battleFinished()
{
	stopAllBattleActions();
	for(auto & side : gs->curB->sides)
		if(battleCallbacks.count(side.color))
			battleCallbacks[side.color]->setBattle(nullptr);

	if(settings["session"]["spectate"].Bool() && !settings["session"]["spectate-skip-battle"].Bool())
		battleCallbacks[PlayerColor::SPECTATOR]->setBattle(nullptr);
}

void CClient::startPlayerBattleAction(PlayerColor color)
{
	stopPlayerBattleAction(color);

	if(vstd::contains(battleints, color))
	{
		auto thread = std::make_shared<boost::thread>(std::bind(&CClient::waitForMoveAndSend, this, color));
		playerActionThreads[color] = thread;
	}
}

void CClient::stopPlayerBattleAction(PlayerColor color)
{
	if(vstd::contains(playerActionThreads, color))
	{
		auto thread = playerActionThreads.at(color);
		if(thread->joinable())
		{
			thread->interrupt();
			thread->join();
		}
		playerActionThreads.erase(color);
	}

}

void CClient::stopAllBattleActions()
{
	while(!playerActionThreads.empty())
		stopPlayerBattleAction(playerActionThreads.begin()->first);
}

void CClient::waitForMoveAndSend(PlayerColor color)
{
	try
	{
		setThreadName("CClient::waitForMoveAndSend");
		assert(vstd::contains(battleints, color));
		BattleAction ba = battleints[color]->activeStack(gs->curB->battleGetStackByID(gs->curB->activeStack, false));
		if(ba.actionType != EActionType::CANCEL)
		{
			logNetwork->trace("Send battle action to server: %s", ba.toString());
			MakeAction temp_action(ba);
			sendRequest(&temp_action, color);
		}
	}
	catch(boost::thread_interrupted &)
	{
		logNetwork->debug("Wait for move thread was interrupted and no action will be send. Was a battle ended by spell?");
	}
	catch(...)
	{
		handleException();
	}
}

void CClient::invalidatePaths()
{
	boost::unique_lock<boost::mutex> pathLock(pathCacheMutex);
	pathCache.clear();
}

std::shared_ptr<const CPathsInfo> CClient::getPathsInfo(const CGHeroInstance * h)
{
	assert(h);
	boost::unique_lock<boost::mutex> pathLock(pathCacheMutex);

	auto iter = pathCache.find(h);

	if(iter == std::end(pathCache))
	{
		std::shared_ptr<CPathsInfo> paths = std::make_shared<CPathsInfo>(getMapSize(), h);

		gs->calculatePaths(h, *paths.get());

		pathCache[h] = paths;
		return paths;
	}
	else
	{
		return iter->second;
	}
}

PlayerColor CClient::getLocalPlayer() const
{
	if(LOCPLINT)
		return LOCPLINT->playerID;
	return getCurrentPlayer();
}

#ifdef VCMI_ANDROID
extern "C" JNIEXPORT void JNICALL Java_eu_vcmi_vcmi_NativeMethods_notifyServerReady(JNIEnv * env, jobject cls)
{
	logNetwork->info("Received server ready signal");
	androidTestServerReadyFlag.store(true);
}

extern "C" JNIEXPORT bool JNICALL Java_eu_vcmi_vcmi_NativeMethods_tryToSaveTheGame(JNIEnv * env, jobject cls)
{
	logGlobal->info("Received emergency save game request");
	if(!LOCPLINT || !LOCPLINT->cb)
	{
		return false;
	}

	LOCPLINT->cb->save("Saves/_Android_Autosave");
	return true;
}
#endif