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/*
* CCampaignScreen.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
class CLabel;
class CPicture;
class CButton;
class SDL_Surface;
class JsonNode;
class CCampaignScreen : public CWindowObject
{
public:
enum CampaignStatus {DEFAULT = 0, ENABLED, DISABLED, COMPLETED}; // the status of the campaign
private:
/// A button which plays a video when you move the mouse cursor over it
class CCampaignButton : public CIntObject
{
private:
std::shared_ptr<CLabel> hoverLabel;
std::shared_ptr<CPicture> graphicsImage;
std::shared_ptr<CPicture> graphicsCompleted;
CampaignStatus status;
std::string campFile; // the filename/resourcename of the campaign
std::string video; // the resource name of the video
std::string hoverText;
void clickLeft(tribool down, bool previousState) override;
void hover(bool on) override;
public:
CCampaignButton(const JsonNode & config);
void show(SDL_Surface * to) override;
};
std::vector<std::shared_ptr<CCampaignButton>> campButtons;
std::vector<std::shared_ptr<CPicture>> images;
std::shared_ptr<CButton> buttonBack;
std::shared_ptr<CButton> createExitButton(const JsonNode & button);
public:
enum CampaignSet {ROE, AB, SOD, WOG};
CCampaignScreen(const JsonNode & config);
};
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