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{
// By default visitable objects only have ambient sound source on visitable tile
// Static objects and special terrains that have ambient sound have source on all tiles
// If set to true then all tiles will become source for visitable objects
"allTilesSource": false,
// By default SDL2_Mixer allocate 8 channels, but more sounds require more channels
"allocateChannels" : 16,
// Maximal ambient sounds volume must be about 20% of global effects volume
"volume" : 20,
// Maximal distance to objects using chebyshev distance
"range" : 3,
// Volume depend on distance, e.g 100% on same tile, 90% one tile away, etc
"distances": [100, 90, 60, 30]
}
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