File: CSkillHandler.cpp

package info (click to toggle)
vcmi 0.99%2Bdfsg%2Bgit20190113.f06c8a87-2
  • links: PTS, VCS
  • area: contrib
  • in suites: bullseye
  • size: 11,136 kB
  • sloc: cpp: 142,615; sh: 315; objc: 248; makefile: 32; ansic: 28; python: 13
file content (234 lines) | stat: -rw-r--r-- 5,918 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
/*
 * CSkillHandler.cpp, part of VCMI engine
 *
 * Authors: listed in file AUTHORS in main folder
 *
 * License: GNU General Public License v2.0 or later
 * Full text of license available in license.txt file, in main folder
 *
 */

#include "StdInc.h"

#include <cctype>

#include "CSkillHandler.h"

#include "CGeneralTextHandler.h"
#include "filesystem/Filesystem.h"

#include "JsonNode.h"

#include "CModHandler.h"
#include "StringConstants.h"

///CSkill
CSkill::LevelInfo::LevelInfo()
{
}

CSkill::LevelInfo::~LevelInfo()
{
}

CSkill::CSkill(SecondarySkill id, std::string identifier)
	: id(id), identifier(identifier)
{
	levels.resize(NSecondarySkill::levels.size() - 1);
}

CSkill::~CSkill()
{
}

void CSkill::addNewBonus(const std::shared_ptr<Bonus> & b, int level)
{
	b->source = Bonus::SECONDARY_SKILL;
	b->sid = id;
	b->duration = Bonus::PERMANENT;
	b->description = name;
	levels[level-1].effects.push_back(b);
}

const CSkill::LevelInfo & CSkill::at(int level) const
{
	assert(1 <= level && level < NSecondarySkill::levels.size());
	return levels[level - 1];
}

CSkill::LevelInfo & CSkill::at(int level)
{
	assert(1 <= level && level < NSecondarySkill::levels.size());
	return levels[level - 1];
}

DLL_LINKAGE std::ostream & operator<<(std::ostream & out, const CSkill::LevelInfo & info)
{
	out << "(\"" << info.description << "\", [";
	for(int i=0; i < info.effects.size(); i++)
		out << (i ? "," : "") << info.effects[i]->Description();
	return out << "])";
}

DLL_LINKAGE std::ostream & operator<<(std::ostream & out, const CSkill & skill)
{
	out << "Skill(" << (int)skill.id << "," << skill.identifier << "): [";
	for(int i=0; i < skill.levels.size(); i++)
		out << (i ? "," : "") << skill.levels[i];
	return out << "]";
}

std::string CSkill::toString() const
{
	std::ostringstream ss;
	ss << *this;
	return ss.str();
}

///CSkillHandler
CSkillHandler::CSkillHandler()
{
}

std::vector<JsonNode> CSkillHandler::loadLegacyData(size_t dataSize)
{
	CLegacyConfigParser parser("DATA/SSTRAITS.TXT");

	//skip header
	parser.endLine();
	parser.endLine();

	std::vector<std::string> skillNames;
	std::vector<std::vector<std::string>> skillInfoTexts;
	do
	{
		skillNames.push_back(parser.readString());
		skillInfoTexts.push_back(std::vector<std::string>());
		for(int i = 0; i < 3; i++)
			skillInfoTexts.back().push_back(parser.readString());
	}
	while (parser.endLine());

	assert(skillNames.size() == GameConstants::SKILL_QUANTITY);

	//store & construct JSON
	std::vector<JsonNode> legacyData;
	for(int id = 0; id < GameConstants::SKILL_QUANTITY; id++)
	{
		JsonNode skillNode(JsonNode::JsonType::DATA_STRUCT);
		skillNode["name"].String() = skillNames[id];
		for(int level = 1; level < NSecondarySkill::levels.size(); level++)
		{
			std::string & desc = skillInfoTexts[id][level-1];
			auto & levelNode = skillNode[NSecondarySkill::levels[level]].Struct();
			levelNode["description"].String() = desc;
			levelNode["effects"].Struct(); // create empty effects objects
		}
		legacyData.push_back(skillNode);
	}
	objects.resize(legacyData.size());
	return legacyData;
}

const std::vector<std::string> & CSkillHandler::getTypeNames() const
{
	static const std::vector<std::string> typeNames = { "skill", "secondarySkill" };
	return typeNames;
}

const std::string & CSkillHandler::skillInfo(int skill, int level) const
{
	return objects[skill]->at(level).description;
}

const std::string & CSkillHandler::skillName(int skill) const
{
	return objects[skill]->name;
}

CSkill * CSkillHandler::loadFromJson(const JsonNode & json, const std::string & identifier, size_t index)
{
	CSkill * skill = new CSkill(SecondarySkill(index), identifier);

	skill->name = json["name"].String();
	switch(json["gainChance"].getType())
	{
	case JsonNode::JsonType::DATA_INTEGER:
		skill->gainChance[0] = json["gainChance"].Integer();
		skill->gainChance[1] = json["gainChance"].Integer();
		break;
	case JsonNode::JsonType::DATA_STRUCT:
		skill->gainChance[0] = json["gainChance"]["might"].Integer();
		skill->gainChance[1] = json["gainChance"]["magic"].Integer();
		break;
	default:
		break;
	}
	for(int level = 1; level < NSecondarySkill::levels.size(); level++)
	{
		const std::string & levelName = NSecondarySkill::levels[level]; // basic, advanced, expert
		const JsonNode & levelNode = json[levelName];
		// parse bonus effects
		for(auto b : levelNode["effects"].Struct())
		{
			auto bonus = JsonUtils::parseBonus(b.second);
			skill->addNewBonus(bonus, level);
		}
		CSkill::LevelInfo & skillAtLevel = skill->at(level);
		skillAtLevel.description = levelNode["description"].String();
		skillAtLevel.iconSmall = levelNode["images"]["small"].String();
		skillAtLevel.iconMedium = levelNode["images"]["medium"].String();
		skillAtLevel.iconLarge = levelNode["images"]["large"].String();
	}
	logMod->debug("loaded secondary skill %s(%d)", identifier, (int)skill->id);
	logMod->trace("%s", skill->toString());

	return skill;
}

void CSkillHandler::afterLoadFinalization()
{
}

void CSkillHandler::beforeValidate(JsonNode & object)
{
	//handle "base" level info
	JsonNode & base = object["base"];

	auto inheritNode = [&](const std::string & name){
		JsonUtils::inherit(object[name], base);
	};

	inheritNode("basic");
	inheritNode("advanced");
	inheritNode("expert");
}

CSkillHandler::~CSkillHandler()
{
}

std::vector<bool> CSkillHandler::getDefaultAllowed() const
{
	std::vector<bool> allowedSkills(objects.size(), true);
	return allowedSkills;
}

si32 CSkillHandler::decodeSkill(const std::string & identifier)
{
	auto rawId = VLC->modh->identifiers.getIdentifier("core", "skill", identifier);
	if(rawId)
		return rawId.get();
	else
		return -1;
}

std::string CSkillHandler::encodeSkill(const si32 index)
{
	return (*VLC->skillh)[SecondarySkill(index)]->identifier;
}

std::string CSkillHandler::encodeSkillWithType(const si32 index)
{
	return CModHandler::makeFullIdentifier("", "skill", encodeSkill(index));
}