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/*
* AccessibilityInfo.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "AccessibilityInfo.h"
#include "Unit.h"
#include "../GameConstants.h"
bool AccessibilityInfo::accessible(BattleHex tile, const battle::Unit * stack) const
{
return accessible(tile, stack->doubleWide(), stack->unitSide());
}
bool AccessibilityInfo::accessible(BattleHex tile, bool doubleWide, ui8 side) const
{
// All hexes that stack would cover if standing on tile have to be accessible.
//do not use getHexes for speed reasons
if(!tile.isValid())
return false;
if(at(tile) != EAccessibility::ACCESSIBLE && !(at(tile) == EAccessibility::GATE && side == BattleSide::DEFENDER))
return false;
if(doubleWide)
{
auto otherHex = battle::Unit::occupiedHex(tile, doubleWide, side);
if(!otherHex.isValid())
return false;
if(at(otherHex) != EAccessibility::ACCESSIBLE && !(at(otherHex) == EAccessibility::GATE && side == BattleSide::DEFENDER))
return false;
}
return true;
}
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