File: BattleProxy.cpp

package info (click to toggle)
vcmi 0.99%2Bdfsg%2Bgit20190113.f06c8a87-2
  • links: PTS, VCS
  • area: contrib
  • in suites: bullseye
  • size: 11,136 kB
  • sloc: cpp: 142,615; sh: 315; objc: 248; makefile: 32; ansic: 28; python: 13
file content (113 lines) | stat: -rw-r--r-- 2,252 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
/*
 * BattleProxy.cpp, part of VCMI engine
 *
 * Authors: listed in file AUTHORS in main folder
 *
 * License: GNU General Public License v2.0 or later
 * Full text of license available in license.txt file, in main folder
 *
 */
#include "StdInc.h"
#include "BattleProxy.h"
#include "Unit.h"

///BattleProxy

BattleProxy::BattleProxy(Subject subject_)
	: subject(subject_)
{
	setBattle(this);
	player = subject->getPlayerID();
}

BattleProxy::~BattleProxy() = default;

int32_t BattleProxy::getActiveStackID() const
{
	auto ret = subject->battleActiveUnit();
	if(ret)
		return ret->unitId();
	else
		return -1;
}

TStacks BattleProxy::getStacksIf(TStackFilter predicate) const
{
	return subject->battleGetStacksIf(predicate);
}

battle::Units BattleProxy::getUnitsIf(battle::UnitFilter predicate) const
{
	return subject->battleGetUnitsIf(predicate);
}

BFieldType BattleProxy::getBattlefieldType() const
{
	return subject->battleGetBattlefieldType();
}

ETerrainType BattleProxy::getTerrainType() const
{
	return subject->battleTerrainType();
}

IBattleInfo::ObstacleCList BattleProxy::getAllObstacles() const
{
	return subject->battleGetAllObstacles();
}

PlayerColor BattleProxy::getSidePlayer(ui8 side) const
{
	return subject->sideToPlayer(side);
}

const CArmedInstance * BattleProxy::getSideArmy(ui8 side) const
{
	return subject->battleGetArmyObject(side);
}

const CGHeroInstance * BattleProxy::getSideHero(ui8 side) const
{
	return subject->battleGetFightingHero(side);
}

ui8 BattleProxy::getTacticDist() const
{
	return subject->battleTacticDist();
}

ui8 BattleProxy::getTacticsSide() const
{
	return subject->battleGetTacticsSide();
}

const CGTownInstance * BattleProxy::getDefendedTown() const
{
	return subject->battleGetDefendedTown();
}

si8 BattleProxy::getWallState(int partOfWall) const
{
	return subject->battleGetWallState(partOfWall);
}

EGateState BattleProxy::getGateState() const
{
	return subject->battleGetGateState();
}

uint32_t BattleProxy::getCastSpells(ui8 side) const
{
	return subject->battleCastSpells(side);
}

int32_t BattleProxy::getEnchanterCounter(ui8 side) const
{
	return subject->battleGetEnchanterCounter(side);
}

const IBonusBearer * BattleProxy::asBearer() const
{
	return subject->getBattleNode();
}