File: CObstacleInstance.cpp

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/*
 * CObstacleInstance.cpp, part of VCMI engine
 *
 * Authors: listed in file AUTHORS in main folder
 *
 * License: GNU General Public License v2.0 or later
 * Full text of license available in license.txt file, in main folder
 *
 */
#include "StdInc.h"
#include "CObstacleInstance.h"
#include "../CHeroHandler.h"
#include "../CTownHandler.h"
#include "../VCMI_Lib.h"
#include "../NetPacksBase.h"

#include "../serializer/JsonDeserializer.h"
#include "../serializer/JsonSerializer.h"

CObstacleInstance::CObstacleInstance()
{
	obstacleType = USUAL;
	uniqueID = -1;
	ID = -1;
}

CObstacleInstance::~CObstacleInstance()
{

}

const CObstacleInfo & CObstacleInstance::getInfo() const
{
	switch(obstacleType)
	{
	case ABSOLUTE_OBSTACLE:
		return VLC->heroh->absoluteObstacles[ID];
	case USUAL:
		return VLC->heroh->obstacles[ID];
	default:
		throw std::runtime_error("Unknown obstacle type in CObstacleInstance::getInfo()");
	}
}

std::vector<BattleHex> CObstacleInstance::getBlockedTiles() const
{
	if(blocksTiles())
		return getAffectedTiles();
	return std::vector<BattleHex>();
}

std::vector<BattleHex> CObstacleInstance::getStoppingTile() const
{
	if(stopsMovement())
		return getAffectedTiles();
	return std::vector<BattleHex>();
}

std::vector<BattleHex> CObstacleInstance::getAffectedTiles() const
{
	switch(obstacleType)
	{
	case ABSOLUTE_OBSTACLE:
	case USUAL:
		return getInfo().getBlocked(pos);
	default:
		assert(0);
		return std::vector<BattleHex>();
	}
}

bool CObstacleInstance::visibleForSide(ui8 side, bool hasNativeStack) const
{
	//by default obstacle is visible for everyone
	return true;
}

int CObstacleInstance::getAnimationYOffset(int imageHeight) const
{
	int offset = imageHeight % 42;
	if(obstacleType == CObstacleInstance::USUAL)
	{
		if(getInfo().blockedTiles.front() < 0 || offset > 37) //second or part is for holy ground ID=62,65,63
			offset -= 42;
	}
	return offset;
}

bool CObstacleInstance::stopsMovement() const
{
	return obstacleType == MOAT;
}

bool CObstacleInstance::blocksTiles() const
{
	return obstacleType == USUAL || obstacleType == ABSOLUTE_OBSTACLE ;
}

bool CObstacleInstance::triggersEffects() const
{
	return false;
}

SpellCreatedObstacle::SpellCreatedObstacle()
	: turnsRemaining(-1),
	casterSpellPower(0),
	spellLevel(0),
	casterSide(0),
	hidden(false),
	passable(false),
	trigger(false),
	trap(false),
	removeOnTrigger(false),
	revealed(false),
	animationYOffset(0)
{
	obstacleType = SPELL_CREATED;
}

bool SpellCreatedObstacle::visibleForSide(ui8 side, bool hasNativeStack) const
{
	//we hide mines and not discovered quicksands
	//quicksands are visible to the caster or if owned unit stepped into that particular patch
	//additionally if side has a native unit, mines/quicksands will be visible

	return casterSide == side || !hidden || revealed || hasNativeStack;
}

bool SpellCreatedObstacle::blocksTiles() const
{
	return !passable;
}

bool SpellCreatedObstacle::stopsMovement() const
{
	return trap;
}

bool SpellCreatedObstacle::triggersEffects() const
{
	return trigger;
}

void SpellCreatedObstacle::toInfo(ObstacleChanges & info)
{
	info.id = uniqueID;
	info.operation = ObstacleChanges::EOperation::ADD;

	info.data.clear();
	JsonSerializer ser(nullptr, info.data);
	ser.serializeStruct("obstacle", *this);
}

void SpellCreatedObstacle::fromInfo(const ObstacleChanges & info)
{
	uniqueID = info.id;

	if(info.operation != ObstacleChanges::EOperation::ADD)
		logGlobal->error("ADD operation expected");

    JsonDeserializer deser(nullptr, info.data);
    deser.serializeStruct("obstacle", *this);
}

void SpellCreatedObstacle::serializeJson(JsonSerializeFormat & handler)
{
	handler.serializeInt("spell", ID);
	handler.serializeInt("position", pos);

	handler.serializeInt("turnsRemaining", turnsRemaining);
	handler.serializeInt("casterSpellPower", casterSpellPower);
	handler.serializeInt("spellLevel", spellLevel);
	handler.serializeInt("casterSide", casterSide);

	handler.serializeBool("hidden", hidden);
	handler.serializeBool("passable", passable);
	handler.serializeBool("trigger", trigger);
	handler.serializeBool("trap", trap);
	handler.serializeBool("removeOnTrigger", removeOnTrigger);

	handler.serializeString("appearAnimation", appearAnimation);
	handler.serializeString("animation", animation);

	handler.serializeInt("animationYOffset", animationYOffset);

	{
		JsonArraySerializer customSizeJson = handler.enterArray("customSize");
		customSizeJson.syncSize(customSize, JsonNode::JsonType::DATA_INTEGER);

		for(size_t index = 0; index < customSizeJson.size(); index++)
			customSizeJson.serializeInt(index, customSize.at(index));
	}
}

std::vector<BattleHex> SpellCreatedObstacle::getAffectedTiles() const
{
	return customSize;
}

void SpellCreatedObstacle::battleTurnPassed()
{
	if(turnsRemaining > 0)
		turnsRemaining--;
}

int SpellCreatedObstacle::getAnimationYOffset(int imageHeight) const
{
	int offset = imageHeight % 42;

	if(obstacleType == CObstacleInstance::SPELL_CREATED)
	{
		offset += animationYOffset;
	}

	return offset;
}

std::vector<BattleHex> MoatObstacle::getAffectedTiles() const
{
	return VLC->townh->factions[ID]->town->moatHexes;
}