File: CPlayerBattleCallback.cpp

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vcmi 0.99%2Bdfsg%2Bgit20190113.f06c8a87-2
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/*
 * CPlayerBattleCallback.cpp, part of VCMI engine
 *
 * Authors: listed in file AUTHORS in main folder
 *
 * License: GNU General Public License v2.0 or later
 * Full text of license available in license.txt file, in main folder
 *
 */
#include "StdInc.h"
#include "CPlayerBattleCallback.h"
#include "../CStack.h"
#include "../CGameState.h"

bool CPlayerBattleCallback::battleCanFlee() const
{
	RETURN_IF_NOT_BATTLE(false);
	ASSERT_IF_CALLED_WITH_PLAYER
			return CBattleInfoEssentials::battleCanFlee(*player);
}

TStacks CPlayerBattleCallback::battleGetStacks(EStackOwnership whose, bool onlyAlive) const
{
	if(whose != MINE_AND_ENEMY)
	{
		ASSERT_IF_CALLED_WITH_PLAYER
	}

	return battleGetStacksIf([=](const CStack * s){
		const bool ownerMatches = (whose == MINE_AND_ENEMY)
								|| (whose == ONLY_MINE && s->owner == player)
								|| (whose == ONLY_ENEMY && s->owner != player);

		return ownerMatches && s->isValidTarget(!onlyAlive);
	});
}

int CPlayerBattleCallback::battleGetSurrenderCost() const
{
	RETURN_IF_NOT_BATTLE(-3)
			ASSERT_IF_CALLED_WITH_PLAYER
			return CBattleInfoCallback::battleGetSurrenderCost(*player);
}

const CGHeroInstance * CPlayerBattleCallback::battleGetMyHero() const
{
	return CBattleInfoEssentials::battleGetFightingHero(battleGetMySide());
}

InfoAboutHero CPlayerBattleCallback::battleGetEnemyHero() const
{
	return battleGetHeroInfo(!battleGetMySide());
}