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/*
* ReachabilityInfo.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "ReachabilityInfo.h"
#include "Unit.h"
ReachabilityInfo::Parameters::Parameters()
{
perspective = BattlePerspective::ALL_KNOWING;
side = 0;
doubleWide = flying = false;
}
ReachabilityInfo::Parameters::Parameters(const battle::Unit * Stack, BattleHex StartPosition)
{
perspective = (BattlePerspective::BattlePerspective)(Stack->unitSide());
startPosition = StartPosition;
doubleWide = Stack->doubleWide();
side = Stack->unitSide();
flying = Stack->hasBonusOfType(Bonus::FLYING);
knownAccessible = battle::Unit::getHexes(startPosition, doubleWide, side);
}
ReachabilityInfo::ReachabilityInfo()
{
distances.fill(INFINITE_DIST);
predecessors.fill(BattleHex::INVALID);
}
bool ReachabilityInfo::isReachable(BattleHex hex) const
{
return distances[hex] < INFINITE_DIST;
}
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