File: CArmedInstance.h

package info (click to toggle)
vcmi 0.99%2Bdfsg%2Bgit20190113.f06c8a87-2
  • links: PTS, VCS
  • area: contrib
  • in suites: bullseye
  • size: 11,136 kB
  • sloc: cpp: 142,615; sh: 315; objc: 248; makefile: 32; ansic: 28; python: 13
file content (42 lines) | stat: -rw-r--r-- 1,226 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
/*
 * CArmedInstance.h, part of VCMI engine
 *
 * Authors: listed in file AUTHORS in main folder
 *
 * License: GNU General Public License v2.0 or later
 * Full text of license available in license.txt file, in main folder
 *
 */
#pragma once

#include "CObjectHandler.h"
#include "../CCreatureSet.h"

class BattleInfo;
class CGameState;

class DLL_LINKAGE CArmedInstance: public CGObjectInstance, public CBonusSystemNode, public CCreatureSet
{
public:
	BattleInfo *battle; //set to the current battle, if engaged

	void randomizeArmy(int type);
	virtual void updateMoraleBonusFromArmy();

	void armyChanged() override;

	//////////////////////////////////////////////////////////////////////////
//	int valOfGlobalBonuses(CSelector selector) const; //used only for castle interface								???
	virtual CBonusSystemNode *whereShouldBeAttached(CGameState *gs);
	virtual CBonusSystemNode *whatShouldBeAttached();
	//////////////////////////////////////////////////////////////////////////

	CArmedInstance();

	template <typename Handler> void serialize(Handler &h, const int version)
	{
		h & static_cast<CGObjectInstance&>(*this);
		h & static_cast<CBonusSystemNode&>(*this);
		h & static_cast<CCreatureSet&>(*this);
	}
};