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/*
* JsonRandom.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../GameConstants.h"
#include "../ResourceSet.h"
class JsonNode;
typedef std::vector<JsonNode> JsonVector;
class CRandomGenerator;
struct Bonus;
struct Component;
class CStackBasicDescriptor;
namespace JsonRandom
{
struct DLL_LINKAGE RandomStackInfo
{
std::vector<const CCreature *> allowedCreatures;
si32 minAmount;
si32 maxAmount;
};
DLL_LINKAGE si32 loadValue(const JsonNode & value, CRandomGenerator & rng, si32 defaultValue = 0);
DLL_LINKAGE TResources loadResources(const JsonNode & value, CRandomGenerator & rng);
DLL_LINKAGE std::vector<si32> loadPrimary(const JsonNode & value, CRandomGenerator & rng);
DLL_LINKAGE std::map<SecondarySkill, si32> loadSecondary(const JsonNode & value, CRandomGenerator & rng);
DLL_LINKAGE ArtifactID loadArtifact(const JsonNode & value, CRandomGenerator & rng);
DLL_LINKAGE std::vector<ArtifactID> loadArtifacts(const JsonNode & value, CRandomGenerator & rng);
DLL_LINKAGE SpellID loadSpell(const JsonNode & value, CRandomGenerator & rng, std::vector<SpellID> spells);
DLL_LINKAGE std::vector<SpellID> loadSpells(const JsonNode & value, CRandomGenerator & rng, std::vector<SpellID> spells);
DLL_LINKAGE CStackBasicDescriptor loadCreature(const JsonNode & value, CRandomGenerator & rng);
DLL_LINKAGE std::vector<CStackBasicDescriptor> loadCreatures(const JsonNode & value, CRandomGenerator & rng);
DLL_LINKAGE std::vector<RandomStackInfo> evaluateCreatures(const JsonNode & value);
DLL_LINKAGE std::vector<Bonus> loadBonuses(const JsonNode & value);
//DLL_LINKAGE std::vector<Component> loadComponents(const JsonNode & value);
}
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