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/*
* CRmgTemplate.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../int3.h"
#include "../GameConstants.h"
#include "../ResourceSet.h"
#include "CMapGenOptions.h"
class JsonSerializeFormat;
namespace ETemplateZoneType
{
enum ETemplateZoneType
{
PLAYER_START,
CPU_START,
TREASURE,
JUNCTION
};
}
class DLL_LINKAGE CTreasureInfo
{
public:
ui32 min;
ui32 max;
ui16 density;
CTreasureInfo();
bool operator ==(const CTreasureInfo & other) const;
void serializeJson(JsonSerializeFormat & handler);
};
namespace rmg
{
class DLL_LINKAGE ZoneConnection
{
public:
ZoneConnection();
TRmgTemplateZoneId getZoneA() const;
TRmgTemplateZoneId getZoneB() const;
int getGuardStrength() const;
void serializeJson(JsonSerializeFormat & handler);
private:
TRmgTemplateZoneId zoneA;
TRmgTemplateZoneId zoneB;
int guardStrength;
};
class DLL_LINKAGE ZoneOptions
{
public:
static const std::set<ETerrainType> DEFAULT_TERRAIN_TYPES;
static const TRmgTemplateZoneId NO_ZONE;
class DLL_LINKAGE CTownInfo
{
public:
CTownInfo();
int getTownCount() const;
int getCastleCount() const;
int getTownDensity() const;
int getCastleDensity() const;
void serializeJson(JsonSerializeFormat & handler);
private:
int townCount;
int castleCount;
int townDensity;
int castleDensity;
};
ZoneOptions();
ZoneOptions & operator=(const ZoneOptions & other);
TRmgTemplateZoneId getId() const;
void setId(TRmgTemplateZoneId value);
ETemplateZoneType::ETemplateZoneType getType() const;
int getSize() const;
void setSize(int value);
boost::optional<int> getOwner() const;
const std::set<ETerrainType> & getTerrainTypes() const;
void setTerrainTypes(const std::set<ETerrainType> & value);
std::set<TFaction> getDefaultTownTypes() const;
const std::set<TFaction> & getTownTypes() const;
void setTownTypes(const std::set<TFaction> & value);
void setMonsterTypes(const std::set<TFaction> & value);
void setMinesInfo(const std::map<TResource, ui16> & value);
std::map<TResource, ui16> getMinesInfo() const;
void setTreasureInfo(const std::vector<CTreasureInfo> & value);
const std::vector<CTreasureInfo> & getTreasureInfo() const;
TRmgTemplateZoneId getMinesLikeZone() const;
TRmgTemplateZoneId getTerrainTypeLikeZone() const;
TRmgTemplateZoneId getTreasureLikeZone() const;
void addConnection(TRmgTemplateZoneId otherZone);
std::vector<TRmgTemplateZoneId> getConnections() const;
void serializeJson(JsonSerializeFormat & handler);
protected:
TRmgTemplateZoneId id;
ETemplateZoneType::ETemplateZoneType type;
int size;
boost::optional<int> owner;
CTownInfo playerTowns;
CTownInfo neutralTowns;
bool matchTerrainToTown;
std::set<ETerrainType> terrainTypes;
bool townsAreSameType;
std::set<TFaction> townTypes;
std::set<TFaction> monsterTypes;
EMonsterStrength::EMonsterStrength zoneMonsterStrength;
std::map<TResource, ui16> mines; //obligatory mines to spawn in this zone
std::vector<CTreasureInfo> treasureInfo;
std::vector<TRmgTemplateZoneId> connections; //list of adjacent zones
TRmgTemplateZoneId minesLikeZone;
TRmgTemplateZoneId terrainTypeLikeZone;
TRmgTemplateZoneId treasureLikeZone;
};
}
/// The CRmgTemplate describes a random map template.
class DLL_LINKAGE CRmgTemplate
{
public:
using Zones = std::map<TRmgTemplateZoneId, std::shared_ptr<rmg::ZoneOptions>>;
class DLL_LINKAGE CPlayerCountRange
{
public:
void addRange(int lower, int upper);
void addNumber(int value);
bool isInRange(int count) const;
std::set<int> getNumbers() const;
std::string toString() const;
void fromString(const std::string & value);
private:
std::vector<std::pair<int, int> > range;
};
CRmgTemplate();
~CRmgTemplate();
bool matchesSize(const int3 & value) const;
void setId(const std::string & value);
const std::string & getName() const;
const CPlayerCountRange & getPlayers() const;
const CPlayerCountRange & getCpuPlayers() const;
const Zones & getZones() const;
const std::vector<rmg::ZoneConnection> & getConnections() const;
void validate() const; /// Tests template on validity and throws exception on failure
void serializeJson(JsonSerializeFormat & handler);
private:
std::string id;
std::string name;
int3 minSize, maxSize;
CPlayerCountRange players, cpuPlayers;
Zones zones;
std::vector<rmg::ZoneConnection> connections;
void afterLoad();
void serializeSize(JsonSerializeFormat & handler, int3 & value, const std::string & fieldName);
void serializePlayers(JsonSerializeFormat & handler, CPlayerCountRange & value, const std::string & fieldName);
};
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