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/*
* CTypeList.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "CTypeList.h"
#include "../registerTypes/RegisterTypes.h"
extern template void registerTypes<CTypeList>(CTypeList & s);
CTypeList typeList;
CTypeList::CTypeList()
{
registerTypes(*this);
}
CTypeList::TypeInfoPtr CTypeList::registerType(const std::type_info *type)
{
if(auto typeDescr = getTypeDescriptor(type, false))
return typeDescr; //type found, return ptr to structure
//type not found - add it to the list and return given ID
auto newType = std::make_shared<TypeDescriptor>();
newType->typeID = typeInfos.size() + 1;
newType->name = type->name();
typeInfos[type] = newType;
return newType;
}
ui16 CTypeList::getTypeID(const std::type_info *type, bool throws) const
{
auto descriptor = getTypeDescriptor(type, throws);
if (descriptor == nullptr)
{
return 0;
}
return descriptor->typeID;
}
std::vector<CTypeList::TypeInfoPtr> CTypeList::castSequence(TypeInfoPtr from, TypeInfoPtr to) const
{
if(!strcmp(from->name, to->name))
return std::vector<CTypeList::TypeInfoPtr>();
// Perform a simple BFS in the class hierarchy.
auto BFS = [&](bool upcast)
{
std::map<TypeInfoPtr, TypeInfoPtr> previous;
std::queue<TypeInfoPtr> q;
q.push(to);
while(q.size())
{
auto typeNode = q.front();
q.pop();
for(auto & weakNode : (upcast ? typeNode->parents : typeNode->children) )
{
auto nodeBase = weakNode.lock();
if(!previous.count(nodeBase))
{
previous[nodeBase] = typeNode;
q.push(nodeBase);
}
}
}
std::vector<TypeInfoPtr> ret;
if(!previous.count(from))
return ret;
ret.push_back(from);
TypeInfoPtr ptr = from;
do
{
ptr = previous.at(ptr);
ret.push_back(ptr);
} while(ptr != to);
return ret;
};
// Try looking both up and down.
auto ret = BFS(true);
if(ret.empty())
ret = BFS(false);
if(ret.empty())
THROW_FORMAT("Cannot find relation between types %s and %s. Were they (and all classes between them) properly registered?", from->name % to->name);
return ret;
}
std::vector<CTypeList::TypeInfoPtr> CTypeList::castSequence(const std::type_info *from, const std::type_info *to) const
{
//This additional if is needed because getTypeDescriptor might fail if type is not registered
// (and if casting is not needed, then registereing should no be required)
if(!strcmp(from->name(), to->name()))
return std::vector<CTypeList::TypeInfoPtr>();
return castSequence(getTypeDescriptor(from), getTypeDescriptor(to));
}
CTypeList::TypeInfoPtr CTypeList::getTypeDescriptor(const std::type_info *type, bool throws) const
{
auto i = typeInfos.find(type);
if(i != typeInfos.end())
return i->second; //type found, return ptr to structure
if(!throws)
return nullptr;
THROW_FORMAT("Cannot find type descriptor for type %s. Was it registered?", type->name());
}
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