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/*
* BattleSpellMechanics.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "ISpellMechanics.h"
#include "effects/Effects.h"
struct BattleSpellCast;
namespace spells
{
class BattleSpellMechanics : public BaseMechanics
{
public:
BattleSpellMechanics(const IBattleCast * event, std::shared_ptr<effects::Effects> effects_, std::shared_ptr<IReceptiveCheck> targetCondition_);
virtual ~BattleSpellMechanics();
void applyEffects(BattleStateProxy * battleState, vstd::RNG & rng, const Target & targets, bool indirect, bool ignoreImmunity) const override;
bool canBeCast(Problem & problem) const override;
bool canBeCastAt(const Target & target) const override;
void cast(const PacketSender * server, vstd::RNG & rng, const Target & target) override final;
void cast(IBattleState * battleState, vstd::RNG & rng, const Target & target) override final;
std::vector<const CStack *> getAffectedStacks(const Target & target) const override final;
std::vector<AimType> getTargetTypes() const override final;
std::vector<Destination> getPossibleDestinations(size_t index, AimType aimType, const Target & current) const override final;
bool isReceptive(const battle::Unit * target) const override;
std::vector<BattleHex> rangeInHexes(BattleHex centralHex, bool * outDroppedHexes = nullptr) const override;
bool counteringSelector(const Bonus * bonus) const;
private:
std::shared_ptr<effects::Effects> effects;
std::shared_ptr<IReceptiveCheck> targetCondition;
std::vector<const battle::Unit *> affectedUnits;
effects::Effects::EffectsToApply effectsToApply;
void beforeCast(BattleSpellCast & sc, vstd::RNG & rng, const Target & target);
void addCustomEffect(BattleSpellCast & sc, const battle::Unit * target, ui32 effect);
void addCustomEffect(BattleSpellCast & sc, ui32 targetId, ui32 effect);
std::set<const battle::Unit *> collectTargets() const;
static void doRemoveEffects(const PacketSender * server, const std::vector<const battle::Unit *> & targets, const CSelector & selector);
std::set<BattleHex> spellRangeInHexes(BattleHex centralHex) const;
Target transformSpellTarget(const Target & aimPoint) const;
};
}
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