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/*
* Catapult.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "LocationEffect.h"
namespace spells
{
namespace effects
{
class Catapult : public LocationEffect
{
public:
Catapult();
virtual ~Catapult();
bool applicable(Problem & problem, const Mechanics * m) const override;
void apply(BattleStateProxy * battleState, RNG & rng, const Mechanics * m, const EffectTarget & target) const override;
protected:
void serializeJsonEffect(JsonSerializeFormat & handler) override;
private:
int targetsToAttack;
};
}
}
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