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/*
* Clone.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "UnitEffect.h"
namespace spells
{
namespace effects
{
class Clone : public UnitEffect
{
public:
Clone();
virtual ~Clone();
void apply(BattleStateProxy * battleState, RNG & rng, const Mechanics * m, const EffectTarget & target) const override;
protected:
bool isReceptive(const Mechanics * m, const battle::Unit * s) const override;
bool isValidTarget(const Mechanics * m, const battle::Unit * s) const override;
void serializeJsonUnitEffect(JsonSerializeFormat & handler) override final;
private:
int maxTier;
};
}
}
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