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/*
* Dispel.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "UnitEffect.h"
struct Bonus;
class CSelector;
class BonusList;
struct SetStackEffect;
namespace spells
{
namespace effects
{
class Dispel : public UnitEffect
{
public:
Dispel();
virtual ~Dispel();
void apply(BattleStateProxy * battleState, RNG & rng, const Mechanics * m, const EffectTarget & target) const override;
protected:
bool isValidTarget(const Mechanics * m, const battle::Unit * unit) const override;
void serializeJsonUnitEffect(JsonSerializeFormat & handler) override final;
private:
bool positive = false;
bool negative = false;
bool neutral = false;
std::shared_ptr<BonusList> getBonuses(const Mechanics * m, const battle::Unit * unit) const;
static bool mainSelector(const Bonus * bonus);
void prepareEffects(SetStackEffect & pack, RNG & rng, const Mechanics * m, const EffectTarget & target, bool describe) const;
};
}
}
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