1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76
|
/*
* Effect.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../Magic.h"
struct BattleHex;
class CBattleInfoCallback;
class JsonSerializeFormat;
class IBattleState;
namespace vstd
{
class RNG;
}
namespace spells
{
using EffectTarget = Target;
class BattleStateProxy;
namespace effects
{
using RNG = ::vstd::RNG;
class Effects;
class Effect;
class Registry;
template<typename F>
class RegisterEffect;
using TargetType = ::spells::AimType;
class DLL_LINKAGE Effect
{
public:
bool indirect;
bool optional;
std::string name;
Effect();
virtual ~Effect();
virtual void adjustTargetTypes(std::vector<TargetType> & types) const = 0;
virtual void adjustAffectedHexes(std::set<BattleHex> & hexes, const Mechanics * m, const Target & spellTarget) const = 0;
virtual bool applicable(Problem & problem, const Mechanics * m) const;
virtual bool applicable(Problem & problem, const Mechanics * m, const EffectTarget & target) const;
virtual void apply(BattleStateProxy * battleState, RNG & rng, const Mechanics * m, const EffectTarget & target) const = 0;
virtual EffectTarget filterTarget(const Mechanics * m, const EffectTarget & target) const = 0;
virtual EffectTarget transformTarget(const Mechanics * m, const Target & aimPoint, const Target & spellTarget) const = 0;
void serializeJson(JsonSerializeFormat & handler);
static std::shared_ptr<Effect> create(const std::string & type);
protected:
virtual void serializeJsonEffect(JsonSerializeFormat & handler) = 0;
};
}
}
|