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/*
* RemoveObstacle.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "LocationEffect.h"
#include "../../GameConstants.h"
struct CObstacleInstance;
struct BattleObstaclesChanged;
namespace spells
{
namespace effects
{
class RemoveObstacle : public LocationEffect
{
public:
RemoveObstacle();
virtual ~RemoveObstacle();
bool applicable(Problem & problem, const Mechanics * m) const override;
bool applicable(Problem & problem, const Mechanics * m, const EffectTarget & target) const override;
void apply(BattleStateProxy * battleState, RNG & rng, const Mechanics * m, const EffectTarget & target) const override;
protected:
void serializeJsonEffect(JsonSerializeFormat & handler) override;
private:
bool removeAbsolute;
bool removeUsual;
bool removeAllSpells;
std::set<SpellID> removeSpells;
bool canRemove(const CObstacleInstance * obstacle) const;
std::set<const CObstacleInstance *> getTargets(const Mechanics * m, const EffectTarget & target, bool alwaysMassive) const;
};
}
}
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