File: Summon.cpp

package info (click to toggle)
vcmi 0.99%2Bdfsg%2Bgit20190113.f06c8a87-2
  • links: PTS, VCS
  • area: contrib
  • in suites: bullseye
  • size: 11,136 kB
  • sloc: cpp: 142,615; sh: 315; objc: 248; makefile: 32; ansic: 28; python: 13
file content (199 lines) | stat: -rw-r--r-- 5,051 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
/*
 * Summon.cpp, part of VCMI engine
 *
 * Authors: listed in file AUTHORS in main folder
 *
 * License: GNU General Public License v2.0 or later
 * Full text of license available in license.txt file, in main folder
 *
 */
#include "StdInc.h"

#include "Summon.h"
#include "Registry.h"

#include "../ISpellMechanics.h"
#include "../../battle/CBattleInfoCallback.h"
#include "../../battle/Unit.h"
#include "../../NetPacks.h"
#include "../../serializer/JsonSerializeFormat.h"

#include "../../CCreatureHandler.h"
#include "../../CHeroHandler.h"
#include "../../mapObjects/CGHeroInstance.h"


static const std::string EFFECT_NAME = "core:summon";

namespace spells
{
namespace effects
{

VCMI_REGISTER_SPELL_EFFECT(Summon, EFFECT_NAME);

Summon::Summon()
	: Effect(),
	creature(),
	permanent(false),
	exclusive(true),
	summonByHealth(false),
	summonSameUnit(false)
{
}

Summon::~Summon() = default;

void Summon::adjustAffectedHexes(std::set<BattleHex> & hexes, const Mechanics * m, const Target & spellTarget) const
{
	//no hexes affected
}

void Summon::adjustTargetTypes(std::vector<TargetType> & types) const
{
	//any target type allowed
}

bool Summon::applicable(Problem & problem, const Mechanics * m) const
{
	if(exclusive)
	{
		//check if there are summoned creatures of other type

		auto otherSummoned = m->cb->battleGetUnitsIf([m, this](const battle::Unit * unit)
		{
			return (unit->unitOwner() == m->getCasterColor())
				&& (unit->unitSlot() == SlotID::SUMMONED_SLOT_PLACEHOLDER)
				&& (!unit->isClone())
				&& (unit->creatureId() != creature);
		});

		if(!otherSummoned.empty())
		{
			auto elemental = otherSummoned.front();

			MetaString text;
			text.addTxt(MetaString::GENERAL_TXT, 538);

			auto caster = dynamic_cast<const CGHeroInstance *>(m->caster);
			if(caster)
			{
				text.addReplacement(caster->name);

				text.addReplacement(MetaString::CRE_PL_NAMES, elemental->creatureIndex());

				if(caster->type->sex)
					text.addReplacement(MetaString::GENERAL_TXT, 540);
				else
					text.addReplacement(MetaString::GENERAL_TXT, 539);

			}
			problem.add(std::move(text), Problem::NORMAL);
			return false;
		}
	}

	return true;
}

void Summon::apply(BattleStateProxy * battleState, RNG & rng, const Mechanics * m, const EffectTarget & target) const
{
	//new feature - percentage bonus
	auto valueWithBonus = m->applySpecificSpellBonus(m->calculateRawEffectValue(0, m->getEffectPower()));//TODO: consider use base power too

	BattleUnitsChanged pack;

	for(auto & dest : target)
	{
		if(dest.unitValue)
		{
			const battle::Unit * summoned = dest.unitValue;
			std::shared_ptr<battle::Unit> state = summoned->acquire();
			int64_t healthValue = (summonByHealth ? valueWithBonus : (valueWithBonus * summoned->MaxHealth()));
			state->heal(healthValue, EHealLevel::OVERHEAL, (permanent ? EHealPower::PERMANENT : EHealPower::ONE_BATTLE));
			pack.changedStacks.emplace_back(summoned->unitId(), UnitChanges::EOperation::RESET_STATE);
			state->save(pack.changedStacks.back().data);
		}
		else
		{
			int32_t amount = 0;

			if(summonByHealth)
			{
				auto creatureType = creature.toCreature();
				auto creatureMaxHealth = creatureType->MaxHealth();
				amount = valueWithBonus / creatureMaxHealth;
			}
			else
			{
				amount = static_cast<int32_t>(valueWithBonus);
			}

			if(amount < 1)
			{
				battleState->complain("Summoning didn't summon any!");
				continue;
			}

			battle::UnitInfo info;
			info.id = m->cb->battleNextUnitId();
			info.count = amount;
			info.type = creature;
			info.side = m->casterSide;
			info.position = dest.hexValue;
			info.summoned = !permanent;

			pack.changedStacks.emplace_back(info.id, UnitChanges::EOperation::ADD);
			info.save(pack.changedStacks.back().data);
		}
	}

	if(!pack.changedStacks.empty())
		battleState->apply(&pack);
}

EffectTarget Summon::filterTarget(const Mechanics * m, const EffectTarget & target) const
{
	return target;
}

void Summon::serializeJsonEffect(JsonSerializeFormat & handler)
{
	handler.serializeId("id", creature, CreatureID());
	handler.serializeBool("permanent", permanent, false);
	handler.serializeBool("exclusive", exclusive, true);
	handler.serializeBool("summonByHealth", summonByHealth, false);
	handler.serializeBool("summonSameUnit", summonSameUnit, false);
}

EffectTarget Summon::transformTarget(const Mechanics * m, const Target & aimPoint, const Target & spellTarget) const
{
	auto sameSummoned = m->cb->battleGetUnitsIf([m, this](const battle::Unit * unit)
	{
		return (unit->unitOwner() == m->getCasterColor())
			&& (unit->unitSlot() == SlotID::SUMMONED_SLOT_PLACEHOLDER)
			&& (!unit->isClone())
			&& (unit->creatureId() == creature)
			&& (unit->alive());
	});

	EffectTarget effectTarget;

	if(sameSummoned.empty() || !summonSameUnit)
	{
		BattleHex hex = m->cb->getAvaliableHex(creature, m->casterSide);
		if(!hex.isValid())
			logGlobal->error("No free space to summon creature!");
		else
			effectTarget.emplace_back(hex);
	}
	else
	{
		effectTarget.emplace_back(sameSummoned.front());
	}

	return effectTarget;
}

}
}