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/*
* Timed.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "UnitEffect.h"
struct Bonus;
struct SetStackEffect;
struct MetaString;
namespace spells
{
namespace effects
{
class Timed : public UnitEffect
{
public:
bool cumulative;
std::vector<std::shared_ptr<Bonus>> bonus;
Timed();
virtual ~Timed();
void apply(BattleStateProxy * battleState, RNG & rng, const Mechanics * m, const EffectTarget & target) const override;
protected:
void serializeJsonUnitEffect(JsonSerializeFormat & handler) override final;
private:
void convertBonus(const Mechanics * m, int32_t & duration, std::vector<Bonus> & converted) const;
void describeEffect(std::vector<MetaString> & log, const Mechanics * m, const std::vector<Bonus> & bonuses, const battle::Unit * target) const;
void prepareEffects(SetStackEffect & sse, const Mechanics * m, const EffectTarget & target, bool describe) const;
};
}
}
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