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/*
* UnitEffect.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "Effect.h"
namespace spells
{
namespace effects
{
class UnitEffect : public Effect
{
public:
UnitEffect();
virtual ~UnitEffect();
void adjustTargetTypes(std::vector<TargetType> & types) const override;
void adjustAffectedHexes(std::set<BattleHex> & hexes, const Mechanics * m, const Target & spellTarget) const override;
bool applicable(Problem & problem, const Mechanics * m) const override;
bool applicable(Problem & problem, const Mechanics * m, const EffectTarget & target) const override;
EffectTarget filterTarget(const Mechanics * m, const EffectTarget & target) const override;
EffectTarget transformTarget(const Mechanics * m, const Target & aimPoint, const Target & spellTarget) const override;
bool getStackFilter(const Mechanics * m, bool alwaysSmart, const battle::Unit * s) const;
virtual bool eraseByImmunityFilter(const Mechanics * m, const battle::Unit * s) const;
protected:
int32_t chainLength;
double chainFactor;
virtual bool isReceptive(const Mechanics * m, const battle::Unit * unit) const;
virtual bool isSmartTarget(const Mechanics * m, const battle::Unit * unit, bool alwaysSmart) const;
virtual bool isValidTarget(const Mechanics * m, const battle::Unit * unit) const;
void serializeJsonEffect(JsonSerializeFormat & handler) override final;
virtual void serializeJsonUnitEffect(JsonSerializeFormat & handler) = 0;
private:
bool ignoreImmunity;
EffectTarget transformTargetByRange(const Mechanics * m, const Target & aimPoint, const Target & spellTarget) const;
EffectTarget transformTargetByChain(const Mechanics * m, const Target & aimPoint, const Target & spellTarget) const;
};
}
}
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