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set(server_SRCS
StdInc.cpp
CGameHandler.cpp
CQuery.cpp
CVCMIServer.cpp
NetPacksServer.cpp
NetPacksLobbyServer.cpp
)
set(server_HEADERS
StdInc.h
CGameHandler.h
CQuery.h
CVCMIServer.h
)
assign_source_group(${server_SRCS} ${server_HEADERS})
if(ANDROID) # android needs client/server to be libraries, not executables, so we can't reuse the build part of this script
return()
endif()
add_executable(vcmiserver ${server_SRCS} ${server_HEADERS})
target_link_libraries(vcmiserver vcmi ${Boost_LIBRARIES} ${SYSTEM_LIBS})
target_include_directories(vcmiserver
PUBLIC ${CMAKE_CURRENT_SOURCE_DIR}
)
if(WIN32)
set_target_properties(vcmiserver
PROPERTIES
OUTPUT_NAME "VCMI_server"
PROJECT_LABEL "VCMI_server"
)
endif()
vcmi_set_output_dir(vcmiserver "")
set_target_properties(vcmiserver PROPERTIES ${PCH_PROPERTIES})
cotire(vcmiserver)
install(TARGETS vcmiserver DESTINATION ${BIN_DIR})
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