File: CMT.cpp

package info (click to toggle)
vcmi 0.99%2Bdfsg-2
  • links: PTS, VCS
  • area: contrib
  • in suites: stretch
  • size: 10,264 kB
  • ctags: 16,826
  • sloc: cpp: 121,945; objc: 248; sh: 193; makefile: 28; python: 13; ansic: 9
file content (1321 lines) | stat: -rw-r--r-- 37,585 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
// CMT.cpp : Defines the entry point for the console application.
//
#include "StdInc.h"
#include <SDL_mixer.h>
#include "gui/SDL_Extensions.h"
#include "CGameInfo.h"
#include "mapHandler.h"

#include "../lib/filesystem/Filesystem.h"
#include "../lib/filesystem/FileStream.h"
#include "CPreGame.h"
#include "windows/CCastleInterface.h"
#include "../lib/CConsoleHandler.h"
#include "gui/CCursorHandler.h"
#include "../lib/CGameState.h"
#include "../CCallback.h"
#include "CPlayerInterface.h"
#include "windows/CAdvmapInterface.h"
#include "../lib/CBuildingHandler.h"
#include "CVideoHandler.h"
#include "../lib/CHeroHandler.h"
#include "../lib/CCreatureHandler.h"
#include "../lib/spells/CSpellHandler.h"
#include "CMusicHandler.h"
#include "CDefHandler.h"
#include "../lib/CGeneralTextHandler.h"
#include "Graphics.h"
#include "Client.h"
#include "../lib/CConfigHandler.h"
#include "../lib/serializer/BinaryDeserializer.h"
#include "../lib/serializer/BinarySerializer.h"
#include "../lib/VCMI_Lib.h"
#include "../lib/VCMIDirs.h"
#include "../lib/NetPacks.h"
#include "CMessage.h"
#include "../lib/CModHandler.h"
#include "../lib/CTownHandler.h"
#include "../lib/CArtHandler.h"
#include "../lib/CScriptingModule.h"
#include "../lib/GameConstants.h"
#include "gui/CGuiHandler.h"
#include "../lib/logging/CBasicLogConfigurator.h"
#include "../lib/CondSh.h"
#include "../lib/StringConstants.h"
#include "../lib/CPlayerState.h"

#ifdef VCMI_WINDOWS
#include "SDL_syswm.h"
#endif
#include "../lib/UnlockGuard.h"
#include "CMT.h"

#if __MINGW32__
#undef main
#endif

namespace po = boost::program_options;
namespace bfs = boost::filesystem;

/*
 * CMT.cpp, part of VCMI engine
 *
 * Authors: listed in file AUTHORS in main folder
 *
 * License: GNU General Public License v2.0 or later
 * Full text of license available in license.txt file, in main folder
 *
 */

std::string NAME_AFFIX = "client";
std::string NAME = GameConstants::VCMI_VERSION + std::string(" (") + NAME_AFFIX + ')'; //application name
CGuiHandler GH;
static CClient *client=nullptr;

int preferredDriverIndex = -1;
SDL_Window * mainWindow = nullptr;
SDL_Renderer * mainRenderer = nullptr;
SDL_Texture * screenTexture = nullptr;

extern boost::thread_specific_ptr<bool> inGuiThread;

SDL_Surface *screen = nullptr, //main screen surface
	*screen2 = nullptr, //and hlp surface (used to store not-active interfaces layer)
	*screenBuf = screen; //points to screen (if only advmapint is present) or screen2 (else) - should be used when updating controls which are not regularly redrawed

std::queue<SDL_Event> events;
boost::mutex eventsM;

bool gNoGUI = false;
static po::variables_map vm;

//static bool setResolution = false; //set by event handling thread after resolution is adjusted

static bool ermInteractiveMode = false; //structurize when time is right
void processCommand(const std::string &message);
static void setScreenRes(int w, int h, int bpp, bool fullscreen, int displayIndex, bool resetVideo=true);
void dispose();
void playIntro();
static void mainLoop();
//void requestChangingResolution();
void startGame(StartInfo * options, CConnection *serv = nullptr);
void endGame();

#ifndef VCMI_WINDOWS
#ifndef _GNU_SOURCE
#define _GNU_SOURCE
#endif
#include <getopt.h>
#endif

void startGameFromFile(const bfs::path &fname)
{
	StartInfo si;
	try //attempt retrieving start info from given file
	{
		if(fname.empty() || !bfs::exists(fname))
			throw std::runtime_error("Startfile \"" + fname.string() + "\" does not exist!");

		CLoadFile out(fname);
		if (!out.sfile || !*out.sfile)
			throw std::runtime_error("Cannot read from startfile \"" + fname.string() +"\"!");
		out >> si;
	}
	catch(std::exception &e)
	{
		logGlobal->errorStream() << "Failed to start from the file: " << fname << ". Error: " << e.what()
			<< " Falling back to main menu.";
		GH.curInt = CGPreGame::create();
		return;
	}

	while(GH.topInt())
		GH.popIntTotally(GH.topInt());
	startGame(&si);
}

void init()
{
	CStopWatch tmh, pomtime;

	loadDLLClasses();
	const_cast<CGameInfo*>(CGI)->setFromLib();

	logGlobal->infoStream()<<"Initializing VCMI_Lib: "<<tmh.getDiff();


	if(!gNoGUI)
	{
		pomtime.getDiff();
		CCS->curh = new CCursorHandler;
		graphics = new Graphics(); // should be before curh->init()

		CCS->curh->initCursor();
		CCS->curh->show();
		logGlobal->infoStream()<<"Screen handler: "<<pomtime.getDiff();
		pomtime.getDiff();

		graphics->load();
		logGlobal->infoStream()<<"\tMain graphics: "<<pomtime.getDiff();
		logGlobal->infoStream()<<"Initializing game graphics: "<<tmh.getDiff();

		CMessage::init();
		logGlobal->infoStream()<<"Message handler: "<<tmh.getDiff();
	}
}

static void prog_version(void)
{
	printf("%s\n", GameConstants::VCMI_VERSION.c_str());
	std::cout << VCMIDirs::get().genHelpString();
}

static void prog_help(const po::options_description &opts)
{
	printf("%s - A Heroes of Might and Magic 3 clone\n", GameConstants::VCMI_VERSION.c_str());
	printf("Copyright (C) 2007-2016 VCMI dev team - see AUTHORS file\n");
	printf("This is free software; see the source for copying conditions. There is NO\n");
	printf("warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.\n");
	printf("\n");
	printf("Usage:\n");
	std::cout << opts;
// 	printf("  -h, --help        display this help and exit\n");
// 	printf("  -v, --version     display version information and exit\n");
}

static void SDLLogCallback(void*           userdata,
                           int             category,
                           SDL_LogPriority priority,
                           const char*     message)
{
	//todo: convert SDL log priority to vcmi log priority
	//todo: make separate log domain for SDL

	logGlobal->debugStream() << "SDL(category " << category << "; priority " <<priority <<") "<<message;
}

#ifdef VCMI_APPLE
void OSX_checkForUpdates();
#endif

#if defined(VCMI_WINDOWS) && !defined (__GNUC__)
int wmain(int argc, wchar_t* argv[])
#elif defined(VCMI_APPLE)
int SDL_main(int argc, char *argv[])
#else
int main(int argc, char** argv)
#endif
{
#ifdef VCMI_ANDROID
	// boost will crash without this
	setenv("LANG", "C", 1);
#endif
#ifdef VCMI_APPLE
	// Correct working dir executable folder (not bundle folder) so we can use executable relative paths
    std::string executablePath = argv[0];
    std::string workDir = executablePath.substr(0, executablePath.rfind('/'));
    chdir(workDir.c_str());

    // Check for updates
    OSX_checkForUpdates();

    // Check that game data is prepared. Otherwise run vcmibuilder helper application
    FILE* check = fopen((VCMIDirs::get().userDataPath() / "game_data_prepared").string().c_str(), "r");
    if (check == nullptr) {
        system("open ./vcmibuilder.app");
        return 0;
    }
    fclose(check);
#endif
    std::cout << "Starting... " << std::endl;
	po::options_description opts("Allowed options");
	opts.add_options()
		("help,h", "display help and exit")
		("version,v", "display version information and exit")
		("battle,b", po::value<std::string>(), "runs game in duel mode (battle-only")
		("start", po::value<bfs::path>(), "starts game from saved StartInfo file")
		("onlyAI", "runs without human player, all players will be default AI")
		("noGUI", "runs without GUI, implies --onlyAI")
		("ai", po::value<std::vector<std::string>>(), "AI to be used for the player, can be specified several times for the consecutive players")
		("oneGoodAI", "puts one default AI and the rest will be EmptyAI")
		("autoSkip", "automatically skip turns in GUI")
		("disable-video", "disable video player")
		("nointro,i", "skips intro movies")
		("donotstartserver,d","do not attempt to start server and just connect to it instead server")
        ("loadserver","specifies we are the multiplayer server for loaded games")
        ("loadnumplayers",po::value<int>(),"specifies the number of players connecting to a multiplayer game")
        ("loadhumanplayerindices",po::value<std::vector<int>>(),"Indexes of human players (0=Red, etc.)")
        ("loadplayer", po::value<int>(),"specifies which player we are in multiplayer loaded games (0=Red, etc.)")
        ("loadserverip",po::value<std::string>(),"IP for loaded game server")
		("loadserverport",po::value<std::string>(),"port for loaded game server")
		("testingport",po::value<std::string>(),"port for testing, override specified in config file")
		("testingfileprefix",po::value<std::string>(),"prefix for auto save files")
		("testingsavefrequency",po::value<int>(),"how often auto save should be created");

	if(argc > 1)
	{
		try
		{
			po::store(po::parse_command_line(argc, argv, opts), vm);
		}
		catch(std::exception &e)
		{
            std::cerr << "Failure during parsing command-line options:\n" << e.what() << std::endl;
		}
	}

	po::notify(vm);
	if(vm.count("help"))
	{
		prog_help(opts);
		return 0;
	}
	if(vm.count("version"))
	{
		prog_version();
		return 0;
	}
	if(vm.count("noGUI"))
	{
		gNoGUI = true;
		vm.insert(std::pair<std::string, po::variable_value>("onlyAI", po::variable_value()));
	}
	if(vm.count("donotstartserver"))
	{
		CServerHandler::DO_NOT_START_SERVER = true;
	}

	// Have effect on X11 system only (Linux).
	// For whatever reason in fullscreen mode SDL takes "raw" mouse input from DGA X11 extension
	// (DGA = Direct graphics access). Because this is raw input (before any speed\acceleration proceesing)
	// it may result in very small \ very fast mouse when game in fullscreen mode
	putenv((char*)"SDL_VIDEO_X11_DGAMOUSE=0");

	// Init old logging system and new (temporary) logging system
	CStopWatch total, pomtime;
	std::cout.flags(std::ios::unitbuf);
	console = new CConsoleHandler;
	*console->cb = processCommand;
	console->start();

	const bfs::path logPath = VCMIDirs::get().userCachePath() / "VCMI_Client_log.txt";
	CBasicLogConfigurator logConfig(logPath, console);
	logConfig.configureDefault();
	logGlobal->infoStream() << NAME;
	logGlobal->infoStream() << "Creating console and configuring logger: " << pomtime.getDiff();
	logGlobal->infoStream() << "The log file will be saved to " << logPath;

	// Init filesystem and settings
	preinitDLL(::console);
	settings.init();

	// Init special testing settings
	Settings testingSettings = settings.write["testing"];
	if(vm.count("testingport") && vm.count("testingfileprefix"))
	{
		testingSettings["enabled"].Bool() = true;
		testingSettings["port"].String() = vm["testingport"].as<std::string>();
		testingSettings["prefix"].String() = vm["testingfileprefix"].as<std::string>();
		testingSettings["savefrequency"].Float() = vm.count("testingsavefrequency") ? vm["testingsavefrequency"].as<int>() : 1;
	}

	// Initialize logging based on settings
	logConfig.configure();

	// Some basic data validation to produce better error messages in cases of incorrect install
	auto testFile = [](std::string filename, std::string message) -> bool
	{
		if (CResourceHandler::get()->existsResource(ResourceID(filename)))
			return true;

		logGlobal->errorStream() << "Error: " << message << " was not found!";
		return false;
	};

	if (!testFile("DATA/HELP.TXT", "Heroes III data") ||
		!testFile("MODS/VCMI/MOD.JSON", "VCMI data"))
	{
		exit(1); // These are unrecoverable errors
	}

	// these two are optional + some installs have them on CD and not in data directory
	testFile("VIDEO/GOOD1A.SMK", "campaign movies");
	testFile("SOUNDS/G1A.WAV", "campaign music"); //technically not a music but voiced intro sounds

	conf.init();
	logGlobal->infoStream() << "Loading settings: " << pomtime.getDiff();

	srand ( time(nullptr) );


	const JsonNode& video = settings["video"];
	const JsonNode& res = video["screenRes"];

	//something is really wrong...
	if (res["width"].Float() < 100 || res["height"].Float() < 100)
	{
		logGlobal->errorStream() << "Fatal error: failed to load settings!";
		logGlobal->errorStream() << "Possible reasons:";
		logGlobal->errorStream() << "\tCorrupted local configuration file at " << VCMIDirs::get().userConfigPath() << "/settings.json";
		logGlobal->errorStream() << "\tMissing or corrupted global configuration file at " << VCMIDirs::get().userConfigPath() << "/schemas/settings.json";
		logGlobal->errorStream() << "VCMI will now exit...";
		exit(EXIT_FAILURE);
	}

	if(!gNoGUI)
	{
		if(SDL_Init(SDL_INIT_VIDEO|SDL_INIT_TIMER|SDL_INIT_AUDIO|SDL_INIT_NOPARACHUTE))
		{
			logGlobal->errorStream()<<"Something was wrong: "<< SDL_GetError();
			exit(-1);
		}
		GH.mainFPSmng->init(); //(!)init here AFTER SDL_Init() while using SDL for FPS management

		SDL_LogSetOutputFunction(&SDLLogCallback, nullptr);

		int driversCount = SDL_GetNumRenderDrivers();
		std::string preferredDriverName = video["driver"].String();

		logGlobal->infoStream() << "Found " << driversCount << " render drivers";

		for(int it = 0; it < driversCount; it++)
		{
			SDL_RendererInfo info;
			SDL_GetRenderDriverInfo(it,&info);

			std::string driverName(info.name);

			if(!preferredDriverName.empty() && driverName == preferredDriverName)
			{
				preferredDriverIndex = it;
				logGlobal->infoStream() << "\t" << driverName << " (active)";
			}
			else
				logGlobal->infoStream() << "\t" << driverName;
		}

		config::CConfigHandler::GuiOptionsMap::key_type resPair(res["width"].Float(), res["height"].Float());
		if (conf.guiOptions.count(resPair) == 0)
		{
			// selected resolution was not found - complain & fallback to something that we do have.
			logGlobal->errorStream() << "Selected resolution " << resPair.first << "x" << resPair.second << " was not found!";
			if (conf.guiOptions.empty())
			{
				logGlobal->errorStream() << "Unable to continue - no valid resolutions found! Please reinstall VCMI to fix this";
				exit(1);
			}
			else
			{
				Settings newRes = settings.write["video"]["screenRes"];
				newRes["width"].Float()  = conf.guiOptions.begin()->first.first;
				newRes["height"].Float() = conf.guiOptions.begin()->first.second;
				conf.SetResolution(newRes["width"].Float(), newRes["height"].Float());

				logGlobal->errorStream() << "Falling back to " << newRes["width"].Float() << "x" << newRes["height"].Float();
			}
		}

		setScreenRes(res["width"].Float(), res["height"].Float(), video["bitsPerPixel"].Float(), video["fullscreen"].Bool(), video["displayIndex"].Float());
		logGlobal->infoStream() <<"\tInitializing screen: "<<pomtime.getDiff();
	}

	CCS = new CClientState;
	CGI = new CGameInfo; //contains all global informations about game (texts, lodHandlers, map handler etc.)
	// Initialize video
#ifdef DISABLE_VIDEO
	CCS->videoh = new CEmptyVideoPlayer;
#else
	if (!gNoGUI && !vm.count("disable-video"))
		CCS->videoh = new CVideoPlayer;
	else
		CCS->videoh = new CEmptyVideoPlayer;
#endif

	logGlobal->infoStream()<<"\tInitializing video: "<<pomtime.getDiff();

#if defined(VCMI_ANDROID)
	//on Android threaded init is broken
	#define VCMI_NO_THREADED_LOAD
#endif // defined

	//initializing audio
	CCS->soundh = new CSoundHandler;
	CCS->soundh->init();
	CCS->soundh->setVolume(settings["general"]["sound"].Float());
	CCS->musich = new CMusicHandler;
	CCS->musich->init();
	CCS->musich->setVolume(settings["general"]["music"].Float());
	logGlobal->infoStream()<<"Initializing screen and sound handling: "<<pomtime.getDiff();

#ifdef __APPLE__
	// Ctrl+click should be treated as a right click on Mac OS X
	SDL_SetHint(SDL_HINT_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK, "1");
#endif

#ifndef VCMI_NO_THREADED_LOAD
	//we can properly play intro only in the main thread, so we have to move loading to the separate thread
	boost::thread loading(init);
#else
	init();
#endif

	if(!gNoGUI )
	{
		if(!vm.count("battle") && !vm.count("nointro") && settings["video"]["showIntro"].Bool())
			playIntro();
		SDL_FillRect(screen,nullptr,0);
	}

	CSDL_Ext::update(screen);
#ifndef VCMI_NO_THREADED_LOAD
	loading.join();
#endif
	logGlobal->infoStream()<<"Initialization of VCMI (together): "<<total.getDiff();

	if(!vm.count("battle"))
	{
		Settings session = settings.write["session"];
		session["autoSkip"].Bool()  = vm.count("autoSkip");
		session["oneGoodAI"].Bool() = vm.count("oneGoodAI");
		session["aiSolo"].Bool() = false;

		bfs::path fileToStartFrom; //none by default
		if(vm.count("start"))
			fileToStartFrom = vm["start"].as<bfs::path>();

		if(!fileToStartFrom.empty() && bfs::exists(fileToStartFrom))
			startGameFromFile(fileToStartFrom); //ommit pregame and start the game using settings from file
		else
		{
			if(!fileToStartFrom.empty())
			{
				logGlobal->warnStream() << "Warning: cannot find given file to start from (" << fileToStartFrom
					<< "). Falling back to main menu.";
			}
			GH.curInt = CGPreGame::create(); //will set CGP pointer to itself
		}
	}
	else
	{
		auto  si = new StartInfo();
		si->mode = StartInfo::DUEL;
		si->mapname = vm["battle"].as<std::string>();
		si->playerInfos[PlayerColor(0)].color = PlayerColor(0);
		si->playerInfos[PlayerColor(1)].color = PlayerColor(1);
		startGame(si);
	}

	if(!gNoGUI)
	{
		mainLoop();
	}
	else
	{
		while(true)
			boost::this_thread::sleep(boost::posix_time::milliseconds(1000));
	}

	return 0;
}

void printInfoAboutIntObject(const CIntObject *obj, int level)
{
	std::stringstream sbuffer;
	sbuffer << std::string(level, '\t');

	sbuffer << typeid(*obj).name() << " *** ";
	if (obj->active)
	{
#define PRINT(check, text) if (obj->active & CIntObject::check) sbuffer << text
		PRINT(LCLICK, 'L');
		PRINT(RCLICK, 'R');
		PRINT(HOVER, 'H');
		PRINT(MOVE, 'M');
		PRINT(KEYBOARD, 'K');
		PRINT(TIME, 'T');
		PRINT(GENERAL, 'A');
		PRINT(WHEEL, 'W');
		PRINT(DOUBLECLICK, 'D');
#undef  PRINT
	}
	else
		sbuffer << "inactive";
	sbuffer << " at " << obj->pos.x <<"x"<< obj->pos.y;
	sbuffer << " (" << obj->pos.w <<"x"<< obj->pos.h << ")";
	logGlobal->infoStream() << sbuffer.str();

	for(const CIntObject *child : obj->children)
		printInfoAboutIntObject(child, level+1);
}

void processCommand(const std::string &message)
{
	std::istringstream readed;
	readed.str(message);
	std::string cn; //command name
	readed >> cn;

// Check mantis issue 2292 for details
//	if(LOCPLINT && LOCPLINT->cingconsole)
//		LOCPLINT->cingconsole->print(message);

	if(ermInteractiveMode)
	{
		if(cn == "exit")
		{
			ermInteractiveMode = false;
			return;
		}
		else
		{
			if(client && client->erm)
				client->erm->executeUserCommand(message);
			std::cout << "erm>";
		}
	}
	else if(message==std::string("die, fool"))
	{
		exit(EXIT_SUCCESS);
	}
	else if(cn == "erm")
	{
		ermInteractiveMode = true;
		std::cout << "erm>";
	}
	else if(cn==std::string("activate"))
	{
		int what;
		readed >> what;
		switch (what)
		{
		case 0:
			GH.topInt()->activate();
			break;
		case 1:
			adventureInt->activate();
			break;
		case 2:
			LOCPLINT->castleInt->activate();
			break;
		}
	}
	else if(cn=="redraw")
	{
		GH.totalRedraw();
	}
	else if(cn=="screen")
	{
		std::cout << "Screenbuf points to ";

		if(screenBuf == screen)
			logGlobal->errorStream() << "screen";
		else if(screenBuf == screen2)
			logGlobal->errorStream() << "screen2";
		else
			logGlobal->errorStream() << "?!?";

		SDL_SaveBMP(screen, "Screen_c.bmp");
		SDL_SaveBMP(screen2, "Screen2_c.bmp");
	}
	else if(cn=="save")
	{
		std::string fname;
		readed >> fname;
		client->save(fname);
	}
	else if(cn=="load")
	{
		// TODO: this code should end the running game and manage to call startGame instead
		std::string fname;
		readed >> fname;
		client->loadGame(fname);
	}
	else if(message=="get txt")
	{
		std::cout << "Command accepted.\t";

		const bfs::path outPath =
			VCMIDirs::get().userCachePath() / "extracted";

		auto list = CResourceHandler::get()->getFilteredFiles([](const ResourceID & ident)
		{
			return ident.getType() == EResType::TEXT && boost::algorithm::starts_with(ident.getName(), "DATA/");
		});

		for (auto & filename : list)
		{
			const bfs::path filePath = outPath / (filename.getName() + ".TXT");

			bfs::create_directories(filePath.parent_path());

			bfs::ofstream file(filePath);
			auto text = CResourceHandler::get()->load(filename)->readAll();

			file.write((char*)text.first.get(), text.second);
		}

		std::cout << "\rExtracting done :)\n";
		std::cout << " Extracted files can be found in " << outPath << " directory\n";
	}
	else if(cn=="crash")
	{
		int *ptr = nullptr;
		*ptr = 666;
		//disaster!
	}
	else if(cn == "onlyai")
	{
		vm.insert(std::pair<std::string, po::variable_value>("onlyAI", po::variable_value()));
	}
	else if (cn == "ai")
	{
		VLC->IS_AI_ENABLED = !VLC->IS_AI_ENABLED;
		std::cout << "Current AI status: " << (VLC->IS_AI_ENABLED ? "enabled" : "disabled") << std::endl;
	}
	else if(cn == "mp" && adventureInt)
	{
		if(const CGHeroInstance *h = dynamic_cast<const CGHeroInstance *>(adventureInt->selection))
			std::cout << h->movement << "; max: " << h->maxMovePoints(true) << "/" << h->maxMovePoints(false) << std::endl;
	}
	else if(cn == "bonuses")
	{
		std::cout << "Bonuses of " << adventureInt->selection->getObjectName() << std::endl
			<< adventureInt->selection->getBonusList() << std::endl;

		std::cout << "\nInherited bonuses:\n";
		TCNodes parents;
		adventureInt->selection->getParents(parents);
		for(const CBonusSystemNode *parent : parents)
		{
			std::cout << "\nBonuses from " << typeid(*parent).name() << std::endl << parent->getBonusList() << std::endl;
		}
	}
	else if(cn == "not dialog")
	{
		LOCPLINT->showingDialog->setn(false);
	}
	else if(cn == "gui")
	{
		for(const IShowActivatable *child : GH.listInt)
		{
			if(const CIntObject *obj = dynamic_cast<const CIntObject *>(child))
				printInfoAboutIntObject(obj, 0);
			else
				std::cout << typeid(*obj).name() << std::endl;
		}
	}
	else if(cn=="tell")
	{
		std::string what;
		int id1, id2;
		readed >> what >> id1 >> id2;
		if(what == "hs")
		{
			for(const CGHeroInstance *h : LOCPLINT->cb->getHeroesInfo())
				if(h->type->ID.getNum() == id1)
					if(const CArtifactInstance *a = h->getArt(ArtifactPosition(id2)))
						std::cout << a->nodeName();
		}
	}
	else if (cn == "set")
	{
		std::string what, value;
		readed >> what;

		Settings conf = settings.write["session"][what];

		readed >> value;

		if (value == "on")
		{
			conf->Bool() = true;
			logGlobal->info("Option %s enabled!", what);
		}
		else if (value == "off")
		{
			conf->Bool() = false;
			logGlobal->info("Option %s disabled!", what);
		}
	}
	else if(cn == "sinfo")
	{
		std::string fname;
		readed >> fname;
		if(fname.size() && SEL)
		{
			CSaveFile out(fname);
			out << SEL->sInfo;
		}
	}
	else if(cn == "start")
	{
		std::string fname;
		readed >> fname;
		startGameFromFile(fname);
	}
	else if(cn == "unlock")
	{
		std::string mxname;
		readed >> mxname;
		if(mxname == "pim" && LOCPLINT)
			LOCPLINT->pim->unlock();
	}
	else if(cn == "def2bmp")
	{
		std::string URI;
		readed >> URI;
		if (CResourceHandler::get()->existsResource(ResourceID("SPRITES/" + URI)))
		{
			CDefEssential * cde = CDefHandler::giveDefEss(URI);

			const bfs::path outPath = VCMIDirs::get().userCachePath() / "extracted" / URI;
			bfs::create_directories(outPath);

			for (size_t i = 0; i < cde->ourImages.size(); ++i)
			{
				const bfs::path filePath = outPath / (boost::lexical_cast<std::string>(i)+".bmp");
				SDL_SaveBMP(cde->ourImages[i].bitmap, filePath.string().c_str());
			}
		}
		else
			logGlobal->errorStream() << "File not found!";
	}
	else if(cn == "extract")
	{
		std::string URI;
		readed >> URI;

		if (CResourceHandler::get()->existsResource(ResourceID(URI)))
		{
			const bfs::path outPath = VCMIDirs::get().userCachePath() / "extracted" / URI;

			auto data = CResourceHandler::get()->load(ResourceID(URI))->readAll();

			bfs::create_directories(outPath.parent_path());
			bfs::ofstream outFile(outPath, bfs::ofstream::binary);
			outFile.write((char*)data.first.get(), data.second);
		}
		else
			logGlobal->errorStream() << "File not found!";
	}
	else if(cn == "setBattleAI")
	{
		std::string fname;
		readed >> fname;
		std::cout << "Will try loading that AI to see if it is correct name...\n";
		try
		{
			if(auto ai = CDynLibHandler::getNewBattleAI(fname)) //test that given AI is indeed available... heavy but it is easy to make a typo and break the game
			{
				Settings neutralAI = settings.write["server"]["neutralAI"];
				neutralAI->String() = fname;
				std::cout << "Setting changed, from now the battle ai will be " << fname << "!\n";
			}
		}
		catch(std::exception &e)
		{
			logGlobal->warnStream() << "Failed opening " << fname << ": " << e.what();
			logGlobal->warnStream() << "Setting not changes, AI not found or invalid!";
		}
	}

	auto removeGUI = [&]()
	{
		// CClient::endGame
		GH.curInt = nullptr;
		if(GH.topInt())
			GH.topInt()->deactivate();
		GH.listInt.clear();
		GH.objsToBlit.clear();
		GH.statusbar = nullptr;
		logNetwork->infoStream() << "Removed GUI.";

		LOCPLINT = nullptr;

	};
	auto giveTurn = [&](PlayerColor player)
	{
		YourTurn yt;
		yt.player = player;
		yt.daysWithoutCastle = client->getPlayer(player)->daysWithoutCastle;
		yt.applyCl(client);
	};

	Settings session = settings.write["session"];
	if(cn == "autoskip")
	{
		session["autoSkip"].Bool() = !session["autoSkip"].Bool();
	}
	else if(cn == "gosolo")
	{
		boost::unique_lock<boost::recursive_mutex> un(*LOCPLINT->pim);
		PlayerColor color;
		if(session["aiSolo"].Bool())
		{
			for(auto & elem : client->gameState()->players)
			{
				if(elem.second.human)
					client->installNewPlayerInterface(std::make_shared<CPlayerInterface>(elem.first), elem.first);
			}
		}
		else
		{
			color = LOCPLINT->playerID;
			removeGUI();
			for(auto & elem : client->gameState()->players)
			{
				if(elem.second.human)
				{
					auto AiToGive = client->aiNameForPlayer(*client->getPlayerSettings(elem.first), false);
					logNetwork->infoStream() << boost::format("Player %s will be lead by %s") % elem.first % AiToGive;
					client->installNewPlayerInterface(CDynLibHandler::getNewAI(AiToGive), elem.first);
				}
			}
			GH.totalRedraw();
			giveTurn(color);
		}
		session["aiSolo"].Bool() = !session["aiSolo"].Bool();
	}
	else if(cn == "controlai")
	{
		std::string colorName;
		readed >> colorName;
		boost::to_lower(colorName);

		boost::unique_lock<boost::recursive_mutex> un(*LOCPLINT->pim);
		PlayerColor color;
		if(LOCPLINT)
			color = LOCPLINT->playerID;
		for(auto & elem : client->gameState()->players)
		{
			if(elem.second.human || (colorName.length() &&
				elem.first.getNum() != vstd::find_pos(GameConstants::PLAYER_COLOR_NAMES, colorName)))
			{
				continue;
			}

			removeGUI();
			client->installNewPlayerInterface(std::make_shared<CPlayerInterface>(elem.first), elem.first);
		}
		GH.totalRedraw();
		if(color != PlayerColor::NEUTRAL)
			giveTurn(color);
	}
	// Check mantis issue 2292 for details
/* 	else if(client && client->serv && client->serv->connected && LOCPLINT) //send to server
	{
		boost::unique_lock<boost::recursive_mutex> un(*LOCPLINT->pim);
		LOCPLINT->cb->sendMessage(message);
	}*/
}

//plays intro, ends when intro is over or button has been pressed (handles events)
void playIntro()
{
	if(CCS->videoh->openAndPlayVideo("3DOLOGO.SMK", 60, 40, screen, true, true))
	{
		CCS->videoh->openAndPlayVideo("AZVS.SMK", 60, 80, screen, true, true);
	}
}

void dispose()
{
	if(VLC)
	{
		delete VLC;
		VLC = nullptr;
	}

	// cleanup, mostly to remove false leaks from analyzer
	CResourceHandler::clear();
	if(CCS)
	{
		CCS->musich->release();
		CCS->soundh->release();
	}
	CMessage::dispose();

	vstd::clear_pointer(graphics);

	if(console)
	{
		delete console; // should be removed after everything else since used by logging
		console = nullptr;
	}
}

static bool checkVideoMode(int monitorIndex, int w, int h)
{
	//we only check that our desired window size fits on screen
	SDL_DisplayMode mode;

	if (0 != SDL_GetDesktopDisplayMode(monitorIndex, &mode))
	{
		logGlobal->error("SDL_GetDesktopDisplayMode failed");
		logGlobal->error(SDL_GetError());
		return false;
	}

	logGlobal->info("Check display mode: requested %d x %d; available up to %d x %d ", w, h, mode.w, mode.h);

	if (!mode.w || !mode.h || (w <= mode.w && h <= mode.h))
	{
		return true;
	}

	return false;
}

static void cleanupRenderer()
{
	screenBuf = nullptr; //it`s a link - just nullify

	if(nullptr != screen2)
	{
		SDL_FreeSurface(screen2);
		screen2 = nullptr;
	}

	if(nullptr != screen)
	{
		SDL_FreeSurface(screen);
		screen = nullptr;
	}

	if(nullptr != screenTexture)
	{
		SDL_DestroyTexture(screenTexture);
		screenTexture = nullptr;
	}

	if(nullptr != mainRenderer)
	{
		SDL_DestroyRenderer(mainRenderer);
		mainRenderer = nullptr;
	}

	if(nullptr != mainWindow)
	{
		SDL_DestroyWindow(mainWindow);
		mainWindow = nullptr;
	}
}

static bool recreateWindow(int w, int h, int bpp, bool fullscreen, int displayIndex)
{
	// VCMI will only work with 2 or 4 bytes per pixel
	vstd::amax(bpp, 16);
	vstd::amin(bpp, 32);
	if(bpp>16)
		bpp = 32;

	if(displayIndex < 0)
	{
		if (mainWindow != nullptr)
			displayIndex = SDL_GetWindowDisplayIndex(mainWindow);
		if (displayIndex < 0)
			displayIndex = 0;
	}
	if(!checkVideoMode(displayIndex, w, h))
	{
		logGlobal->errorStream() << "Error: SDL says that " << w << "x" << h << " resolution is not available!";
		return false;
	}

	bool bufOnScreen = (screenBuf == screen);

	cleanupRenderer();

	if(fullscreen)
	{
		//in full-screen mode always use desktop resolution
		mainWindow = SDL_CreateWindow(NAME.c_str(), SDL_WINDOWPOS_UNDEFINED_DISPLAY(displayIndex),SDL_WINDOWPOS_UNDEFINED_DISPLAY(displayIndex), 0, 0, SDL_WINDOW_FULLSCREEN_DESKTOP);
		SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "linear");
	}
	else
	{
		mainWindow = SDL_CreateWindow(NAME.c_str(), SDL_WINDOWPOS_CENTERED_DISPLAY(displayIndex),SDL_WINDOWPOS_CENTERED_DISPLAY(displayIndex), w, h, 0);
	}

	if(nullptr == mainWindow)
	{
		throw std::runtime_error("Unable to create window\n");
	}


	//create first available renderer if preferred not set. Use no flags, so HW accelerated will be preferred but SW renderer also will possible
	mainRenderer = SDL_CreateRenderer(mainWindow,preferredDriverIndex,0);

	if(nullptr == mainRenderer)
	{
		throw std::runtime_error("Unable to create renderer\n");
	}

	SDL_RendererInfo info;
	SDL_GetRendererInfo(mainRenderer,&info);
	logGlobal->infoStream() << "Created renderer " << info.name;

	SDL_RenderSetLogicalSize(mainRenderer, w, h);

	SDL_RenderSetViewport(mainRenderer, nullptr);



	#if (SDL_BYTEORDER == SDL_BIG_ENDIAN)
		int bmask = 0xff000000;
		int gmask = 0x00ff0000;
		int rmask = 0x0000ff00;
		int amask = 0x000000ff;
	#else
		int bmask = 0x000000ff;
		int gmask = 0x0000ff00;
		int rmask = 0x00ff0000;
		int amask = 0xFF000000;
	#endif

	screen = SDL_CreateRGBSurface(0,w,h,bpp,rmask,gmask,bmask,amask);
	if(nullptr == screen)
	{
		logGlobal->errorStream() << "Unable to create surface";
		logGlobal->errorStream() << w << " "<<  h << " "<< bpp;

		logGlobal->errorStream() << SDL_GetError();
		throw std::runtime_error("Unable to create surface");
	}
	//No blending for screen itself. Required for proper cursor rendering.
	SDL_SetSurfaceBlendMode(screen, SDL_BLENDMODE_NONE);

	screenTexture = SDL_CreateTexture(mainRenderer,
                                            SDL_PIXELFORMAT_ARGB8888,
                                            SDL_TEXTUREACCESS_STREAMING,
                                            w, h);

	if(nullptr == screenTexture)
	{
		logGlobal->errorStream() << "Unable to create screen texture";
		logGlobal->errorStream() << SDL_GetError();
		throw std::runtime_error("Unable to create screen texture");
	}

	screen2 = CSDL_Ext::copySurface(screen);


	if(nullptr == screen2)
	{
		throw std::runtime_error("Unable to copy surface\n");
	}

	screenBuf = bufOnScreen ? screen : screen2;

	SDL_SetRenderDrawColor(mainRenderer, 0, 0, 0, 0);
	SDL_RenderClear(mainRenderer);
	SDL_RenderPresent(mainRenderer);

	return true;
}

//used only once during initialization
static void setScreenRes(int w, int h, int bpp, bool fullscreen, int displayIndex, bool resetVideo)
{
	if(!recreateWindow(w, h, bpp, fullscreen, displayIndex))
	{
		throw std::runtime_error("Requested screen resolution is not available\n");
	}
}

static void fullScreenChanged()
{
	boost::unique_lock<boost::recursive_mutex> lock(*LOCPLINT->pim);

	Settings full = settings.write["video"]["fullscreen"];
	const bool toFullscreen = full->Bool();

	auto bitsPerPixel = screen->format->BitsPerPixel;

	auto w = screen->w;
	auto h = screen->h;

	if(!recreateWindow(w, h, bitsPerPixel, toFullscreen, -1))
	{
		//will return false and report error if video mode is not supported
		return;
	}

	GH.totalRedraw();
}

static void handleEvent(SDL_Event & ev)
{
	if((ev.type==SDL_QUIT) ||(ev.type == SDL_KEYDOWN && ev.key.keysym.sym==SDLK_F4 && (ev.key.keysym.mod & KMOD_ALT)))
	{
		handleQuit();
		return;
	}
	else if(ev.type == SDL_KEYDOWN && ev.key.keysym.sym==SDLK_F4)
	{
		Settings full = settings.write["video"]["fullscreen"];
		full->Bool() = !full->Bool();
		return;
	}
	else if(ev.type == SDL_USEREVENT)
	{
		switch(ev.user.code)
		{
		case FORCE_QUIT:
			{
				handleQuit(false);
				return;
			}
		    break;
		case RETURN_TO_MAIN_MENU:
			{
				endGame();
				GH.curInt = CGPreGame::create();;
				GH.defActionsDef = 63;
			}
			break;
		case RESTART_GAME:
			{
				StartInfo si = *client->getStartInfo(true);
				endGame();
				startGame(&si);
			}
			break;
		case PREPARE_RESTART_CAMPAIGN:
			{
				auto si = reinterpret_cast<StartInfo *>(ev.user.data1);
				endGame();
				startGame(si);
			}
			break;
		case RETURN_TO_MENU_LOAD:
			endGame();
			CGPreGame::create();
			GH.defActionsDef = 63;
			CGP->update();
			CGP->menu->switchToTab(vstd::find_pos(CGP->menu->menuNameToEntry, "load"));
			GH.curInt = CGP;
			break;
		case FULLSCREEN_TOGGLED:
			fullScreenChanged();
			break;
		default:
			logGlobal->errorStream() << "Unknown user event. Code " << ev.user.code;
			break;
		}

		return;
	}
	else if(ev.type == SDL_WINDOWEVENT)
	{
		switch (ev.window.event) {
		case SDL_WINDOWEVENT_RESTORED:
			fullScreenChanged();
			break;
		}
		return;
	}
	{
		boost::unique_lock<boost::mutex> lock(eventsM);
		events.push(ev);
	}

}


static void mainLoop()
{
	SettingsListener resChanged = settings.listen["video"]["fullscreen"];
	resChanged([](const JsonNode &newState){  CGuiHandler::pushSDLEvent(SDL_USEREVENT, FULLSCREEN_TOGGLED); });

	inGuiThread.reset(new bool(true));
	GH.mainFPSmng->init();

	while(1) //main SDL events loop
	{
		SDL_Event ev;

		while(1 == SDL_PollEvent(&ev))
		{
			handleEvent(ev);
		}

		GH.renderFrame();

	}
}

void startGame(StartInfo * options, CConnection *serv/* = nullptr*/)
{
	if(vm.count("onlyAI"))
	{
		auto ais = vm.count("ai") ? vm["ai"].as<std::vector<std::string>>() : std::vector<std::string>();

		int i = 0;


		for(auto & elem : options->playerInfos)
		{
			elem.second.playerID = PlayerSettings::PLAYER_AI;
			if(i < ais.size())
				elem.second.name = ais[i++];
		}
	}

    client = new CClient;
	CPlayerInterface::howManyPeople = 0;
	switch(options->mode) //new game
	{
	case StartInfo::NEW_GAME:
	case StartInfo::CAMPAIGN:
	case StartInfo::DUEL:
		client->newGame(serv, options);
		break;
	case StartInfo::LOAD_GAME:
		std::string fname = options->mapname;
		boost::algorithm::erase_last(fname,".vlgm1");
        if(!vm.count("loadplayer"))
            client->loadGame(fname);
        else
            client->loadGame(fname,vm.count("loadserver"),vm.count("loadhumanplayerindices") ? vm["loadhumanplayerindices"].as<std::vector<int>>() : std::vector<int>(),vm.count("loadnumplayers") ? vm["loadnumplayers"].as<int>() : 1,vm["loadplayer"].as<int>(),vm.count("loadserverip") ? vm["loadserverip"].as<std::string>() : "", vm.count("loadserverport") ? vm["loadserverport"].as<std::string>() : "3030");
		break;
	}

		client->connectionHandler = new boost::thread(&CClient::run, client);
}

void endGame()
{
	client->endGame();
	vstd::clear_pointer(client);
}

void handleQuit(bool ask/* = true*/)
{
	auto quitApplication = []()
	{
		if(client)
			endGame();
		dispose();
		vstd::clear_pointer(console);
		boost::this_thread::sleep(boost::posix_time::milliseconds(750));
		if(!gNoGUI)
		{
			cleanupRenderer();
			SDL_Quit();
		}

		std::cout << "Ending...\n";
		exit(0);
	};

	if(client && LOCPLINT && ask)
	{
		CCS->curh->changeGraphic(ECursor::ADVENTURE, 0);
		LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[69], quitApplication, 0);
	}
	else
	{
		quitApplication();
	}
}