1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181
|
#include "StdInc.h"
#include "csettingsview_moc.h"
#include "ui_csettingsview_moc.h"
#include <QFileInfo>
#include "../../lib/CConfigHandler.h"
#include "../../lib/VCMIDirs.h"
/// List of encoding which can be selected from Launcher.
/// Note that it is possible to specify enconding manually in settings.json
static const std::string knownEncodingsList[] = //TODO: remove hardcode
{
// European Windows-125X encodings
"CP1250", // West European, covers mostly Slavic languages that use latin script
"CP1251", // Covers languages that use cyrillic scrypt
"CP1252", // Latin/East European, covers most of latin languages
// Chinese encodings
"GBK", // extension of GB2312, also known as CP936
"GB2312" // basic set for Simplified Chinese. Separate from GBK to allow proper detection of H3 fonts
};
void CSettingsView::setDisplayList(const QStringList& displayList)
{
if (displayList.count() < 2)
{
ui->comboBoxDisplayIndex->hide ();
ui->labelDisplayIndex->hide ();
}
else
{
ui->comboBoxDisplayIndex->clear();
ui->comboBoxDisplayIndex->addItems(displayList);
ui->comboBoxDisplayIndex->setCurrentIndex(settings["video"]["displayIndex"].Float());
}
}
void CSettingsView::loadSettings()
{
int resX = settings["video"]["screenRes"]["width"].Float();
int resY = settings["video"]["screenRes"]["height"].Float();
int resIndex = ui->comboBoxResolution->findText(QString("%1x%2").arg(resX).arg(resY));
ui->comboBoxResolution->setCurrentIndex(resIndex);
ui->comboBoxFullScreen->setCurrentIndex(settings["video"]["fullscreen"].Bool());
ui->comboBoxShowIntro->setCurrentIndex(settings["video"]["showIntro"].Bool());
int neutralAIIndex = ui->comboBoxNeutralAI->findText(QString::fromUtf8(settings["server"]["neutralAI"].String().c_str()));
int playerAIIndex = ui->comboBoxPlayerAI->findText(QString::fromUtf8(settings["server"]["playerAI"].String().c_str()));
ui->comboBoxNeutralAI->setCurrentIndex(neutralAIIndex);
ui->comboBoxPlayerAI->setCurrentIndex(playerAIIndex);
ui->spinBoxNetworkPort->setValue(settings["server"]["port"].Float());
ui->comboBoxAutoCheck->setCurrentIndex(settings["launcher"]["autoCheckRepositories"].Bool());
// all calls to plainText will trigger textChanged() signal overwriting config. Create backup before editing widget
JsonNode urls = settings["launcher"]["repositoryURL"];
ui->plainTextEditRepos->clear();
for (auto entry : urls.Vector())
ui->plainTextEditRepos->appendPlainText(QString::fromUtf8(entry.String().c_str()));
ui->lineEditUserDataDir->setText(pathToQString(VCMIDirs::get().userDataPath()));
ui->lineEditGameDir->setText(pathToQString(VCMIDirs::get().binaryPath()));
ui->lineEditTempDir->setText(pathToQString(VCMIDirs::get().userCachePath()));
std::string encoding = settings["general"]["encoding"].String();
size_t encodingIndex = boost::range::find(knownEncodingsList, encoding) - knownEncodingsList;
if (encodingIndex < ui->comboBoxEncoding->count())
ui->comboBoxEncoding->setCurrentIndex(encodingIndex);
}
CSettingsView::CSettingsView(QWidget *parent) :
QWidget(parent),
ui(new Ui::CSettingsView)
{
ui->setupUi(this);
loadSettings();
}
CSettingsView::~CSettingsView()
{
delete ui;
}
void CSettingsView::on_comboBoxResolution_currentIndexChanged(const QString &arg1)
{
QStringList list = arg1.split("x");
Settings node = settings.write["video"]["screenRes"];
node["width"].Float() = list[0].toInt();
node["height"].Float() = list[1].toInt();
}
void CSettingsView::on_comboBoxFullScreen_currentIndexChanged(int index)
{
Settings node = settings.write["video"]["fullscreen"];
node->Bool() = index;
}
void CSettingsView::on_comboBoxAutoCheck_currentIndexChanged(int index)
{
Settings node = settings.write["launcher"]["autoCheckRepositories"];
node->Bool() = index;
}
void CSettingsView::on_comboBoxDisplayIndex_currentIndexChanged(int index)
{
Settings node = settings.write["video"];
node["displayIndex"].Float() = index;
}
void CSettingsView::on_comboBoxPlayerAI_currentIndexChanged(const QString &arg1)
{
Settings node = settings.write["server"]["playerAI"];
node->String() = arg1.toUtf8().data();
}
void CSettingsView::on_comboBoxNeutralAI_currentIndexChanged(const QString &arg1)
{
Settings node = settings.write["server"]["neutralAI"];
node->String() = arg1.toUtf8().data();
}
void CSettingsView::on_spinBoxNetworkPort_valueChanged(int arg1)
{
Settings node = settings.write["server"]["port"];
node->Float() = arg1;
}
void CSettingsView::on_plainTextEditRepos_textChanged()
{
Settings node = settings.write["launcher"]["repositoryURL"];
QStringList list = ui->plainTextEditRepos->toPlainText().split('\n');
node->Vector().clear();
for (QString line : list)
{
if (line.trimmed().size() > 0)
{
JsonNode entry;
entry.String() = line.trimmed().toUtf8().data();
node->Vector().push_back(entry);
}
}
}
void CSettingsView::on_comboBoxEncoding_currentIndexChanged(int index)
{
Settings node = settings.write["general"]["encoding"];
node->String() = knownEncodingsList[index];
}
void CSettingsView::on_openTempDir_clicked()
{
QDesktopServices::openUrl(QUrl::fromLocalFile(QFileInfo(ui->lineEditTempDir->text()).absoluteFilePath()));
}
void CSettingsView::on_openUserDataDir_clicked()
{
QDesktopServices::openUrl(QUrl::fromLocalFile(QFileInfo(ui->lineEditUserDataDir->text()).absoluteFilePath()));
}
void CSettingsView::on_openGameDataDir_clicked()
{
QDesktopServices::openUrl(QUrl::fromLocalFile(QFileInfo(ui->lineEditGameDir->text()).absoluteFilePath()));
}
void CSettingsView::on_comboBoxShowIntro_currentIndexChanged(int index)
{
Settings node = settings.write["video"]["showIntro"];
node->Bool() = index;
}
void CSettingsView::on_changeGameDataDir_clicked()
{
}
|