File: GameConstants.cpp

package info (click to toggle)
vcmi 0.99%2Bdfsg-2
  • links: PTS, VCS
  • area: contrib
  • in suites: stretch
  • size: 10,264 kB
  • ctags: 16,826
  • sloc: cpp: 121,945; objc: 248; sh: 193; makefile: 28; python: 13; ansic: 9
file content (178 lines) | stat: -rw-r--r-- 5,045 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
/*
 * GameConstants.cpp, part of VCMI engine
 *
 * Authors: listed in file AUTHORS in main folder
 *
 * License: GNU General Public License v2.0 or later
 * Full text of license available in license.txt file, in main folder
 *
 */

#define INSTANTIATE_BASE_FOR_ID_HERE

#include "StdInc.h"

#ifndef VCMI_NO_EXTRA_VERSION
#include "../Version.h"
#endif

#include "VCMI_Lib.h"
#include "mapObjects/CObjectClassesHandler.h"
#include "CArtHandler.h"
#include "CCreatureHandler.h"
#include "spells/CSpellHandler.h"
#include "StringConstants.h"
#include "CGeneralTextHandler.h"

const SlotID SlotID::COMMANDER_SLOT_PLACEHOLDER = SlotID(-2);
const SlotID SlotID::SUMMONED_SLOT_PLACEHOLDER = SlotID(-3);
const SlotID SlotID::WAR_MACHINES_SLOT = SlotID(-4);
const SlotID SlotID::ARROW_TOWERS_SLOT = SlotID(-5);

const PlayerColor PlayerColor::CANNOT_DETERMINE = PlayerColor(253);
const PlayerColor PlayerColor::UNFLAGGABLE = PlayerColor(254);
const PlayerColor PlayerColor::NEUTRAL = PlayerColor(255);
const PlayerColor PlayerColor::PLAYER_LIMIT = PlayerColor(PLAYER_LIMIT_I);
const TeamID TeamID::NO_TEAM = TeamID(255);

namespace GameConstants
{
#ifdef VCMI_NO_EXTRA_VERSION
	const std::string VCMI_VERSION = std::string("VCMI 0.99");
#else
	const std::string VCMI_VERSION = std::string("VCMI 0.99 ") + GIT_SHA1;
#endif
}

const CArtifact * ArtifactID::toArtifact() const
{
	return VLC->arth->artifacts.at(*this);
}

const CCreature * CreatureID::toCreature() const
{
	return VLC->creh->creatures.at(*this);
}

const CSpell * SpellID::toSpell() const
{
	if(num < 0 || num >= VLC->spellh->objects.size())
	{
		logGlobal->errorStream() << "Unable to get spell of invalid ID " << int(num);
		return nullptr;
	}
	return VLC->spellh->objects[*this];
}

//template std::ostream & operator << <ArtifactInstanceID>(std::ostream & os, BaseForID<ArtifactInstanceID> id);
//template std::ostream & operator << <ObjectInstanceID>(std::ostream & os, BaseForID<ObjectInstanceID> id);

bool PlayerColor::isValidPlayer() const
{
	return num < PLAYER_LIMIT_I;
}

std::string PlayerColor::getStr(bool L10n) const
{
	std::string ret = "unnamed";
	if(isValidPlayer())
	{
		if(L10n)
			ret = VLC->generaltexth->colors[num];
		else
			ret = GameConstants::PLAYER_COLOR_NAMES[num];
	}
	else if(L10n)
	{
		ret = VLC->generaltexth->allTexts[508];
		ret[0] = std::tolower(ret[0]);
	}

	return ret;
}

std::string PlayerColor::getStrCap(bool L10n) const
{
	std::string ret = getStr(L10n);
	ret[0] = std::toupper(ret[0]);
	return ret;
}

std::ostream & operator<<(std::ostream & os, const Battle::ActionType actionType)
{
	static const std::map<Battle::ActionType, std::string> actionTypeToString =
	{
		{Battle::END_TACTIC_PHASE, "End tactic phase"},
		{Battle::INVALID, "Invalid"},
		{Battle::NO_ACTION, "No action"},
		{Battle::HERO_SPELL, "Hero spell"},
		{Battle::WALK, "Walk"},
		{Battle::DEFEND, "Defend"},
		{Battle::RETREAT, "Retreat"},
		{Battle::SURRENDER, "Surrender"},
		{Battle::WALK_AND_ATTACK, "Walk and attack"},
		{Battle::SHOOT, "Shoot"},
		{Battle::WAIT, "Wait"},
		{Battle::CATAPULT, "Catapult"},
		{Battle::MONSTER_SPELL, "Monster spell"},
		{Battle::BAD_MORALE, "Bad morale"},
		{Battle::STACK_HEAL, "Stack heal"},
		{Battle::DAEMON_SUMMONING, "Daemon summoning"}
	};

	auto it = actionTypeToString.find(actionType);
	if (it == actionTypeToString.end()) return os << "<Unknown type>";
	else return os << it->second;
}

std::ostream & operator<<(std::ostream & os, const ETerrainType terrainType)
{
	static const std::map<ETerrainType::EETerrainType, std::string> terrainTypeToString =
	{
	#define DEFINE_ELEMENT(element) {ETerrainType::element, #element}
		DEFINE_ELEMENT(WRONG),
		DEFINE_ELEMENT(BORDER),
		DEFINE_ELEMENT(DIRT),
		DEFINE_ELEMENT(SAND),
		DEFINE_ELEMENT(GRASS),
		DEFINE_ELEMENT(SNOW),
		DEFINE_ELEMENT(SWAMP),
		DEFINE_ELEMENT(ROUGH),
		DEFINE_ELEMENT(SUBTERRANEAN),
		DEFINE_ELEMENT(LAVA),
		DEFINE_ELEMENT(WATER),
		DEFINE_ELEMENT(ROCK)
	#undef DEFINE_ELEMENT
	};

	auto it = terrainTypeToString.find(terrainType.num);
	if (it == terrainTypeToString.end()) return os << "<Unknown type>";
	else return os << it->second;
}

std::string ETerrainType::toString() const
{
	std::stringstream ss;
	ss << *this;
	return ss.str();
}

std::ostream & operator<<(std::ostream & os, const EPathfindingLayer pathfindingLayer)
{
	static const std::map<EPathfindingLayer::EEPathfindingLayer, std::string> pathfinderLayerToString
	{
	#define DEFINE_ELEMENT(element) {EPathfindingLayer::element, #element}
		DEFINE_ELEMENT(WRONG),
		DEFINE_ELEMENT(AUTO),
		DEFINE_ELEMENT(LAND),
		DEFINE_ELEMENT(SAIL),
		DEFINE_ELEMENT(WATER),
		DEFINE_ELEMENT(AIR),
		DEFINE_ELEMENT(NUM_LAYERS)
	#undef DEFINE_ELEMENT
	};

	auto it = pathfinderLayerToString.find(pathfindingLayer.num);
	if (it == pathfinderLayerToString.end()) return os << "<Unknown type>";
	else return os << it->second;
}