1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201
|
#pragma once
/*
* NetPacksBase.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
class CGameState;
class CStackBasicDescriptor;
class CGHeroInstance;
class CStackInstance;
class CArmedInstance;
class CArtifactSet;
class CBonusSystemNode;
struct ArtSlotInfo;
#include "ConstTransitivePtr.h"
#include "GameConstants.h"
struct DLL_LINKAGE CPack
{
ui16 type;
CPack() {};
virtual ~CPack() {};
ui16 getType() const { return type; }
template <typename Handler> void serialize(Handler &h, const int version)
{
logNetwork->errorStream() << "CPack serialized... this should not happen!";
assert(false && "CPack serialized");
}
void applyGs(CGameState *gs) { }
virtual std::string toString() const { return boost::str(boost::format("{CPack: type '%d'}") % type); }
};
std::ostream & operator<<(std::ostream & out, const CPack * pack);
struct DLL_LINKAGE MetaString : public CPack //2001 helper for object scrips
{
private:
enum EMessage {TEXACT_STRING, TLOCAL_STRING, TNUMBER, TREPLACE_ESTRING, TREPLACE_LSTRING, TREPLACE_NUMBER, TREPLACE_PLUSNUMBER};
public:
enum {GENERAL_TXT=1, XTRAINFO_TXT, OBJ_NAMES, RES_NAMES, ART_NAMES, ARRAY_TXT, CRE_PL_NAMES, CREGENS, MINE_NAMES,
MINE_EVNTS, ADVOB_TXT, ART_EVNTS, SPELL_NAME, SEC_SKILL_NAME, CRE_SING_NAMES, CREGENS4, COLOR, ART_DESCR};
std::vector<ui8> message; //vector of EMessage
std::vector<std::pair<ui8,ui32> > localStrings; //pairs<text handler type, text number>; types: 1 - generaltexthandler->all; 2 - objh->xtrainfo; 3 - objh->names; 4 - objh->restypes; 5 - arth->artifacts[id].name; 6 - generaltexth->arraytxt; 7 - creh->creatures[os->subID].namePl; 8 - objh->creGens; 9 - objh->mines[ID]->first; 10 - objh->mines[ID]->second; 11 - objh->advobtxt
std::vector<std::string> exactStrings;
std::vector<si32> numbers;
template <typename Handler> void serialize(Handler &h, const int version)
{
h & exactStrings & localStrings & message & numbers;
}
void addTxt(ui8 type, ui32 serial)
{
message.push_back(TLOCAL_STRING);
localStrings.push_back(std::pair<ui8,ui32>(type, serial));
}
MetaString& operator<<(const std::pair<ui8,ui32> &txt)
{
message.push_back(TLOCAL_STRING);
localStrings.push_back(txt);
return *this;
}
MetaString& operator<<(const std::string &txt)
{
message.push_back(TEXACT_STRING);
exactStrings.push_back(txt);
return *this;
}
MetaString& operator<<(int txt)
{
message.push_back(TNUMBER);
numbers.push_back(txt);
return *this;
}
void addReplacement(ui8 type, ui32 serial)
{
message.push_back(TREPLACE_LSTRING);
localStrings.push_back(std::pair<ui8,ui32>(type, serial));
}
void addReplacement(const std::string &txt)
{
message.push_back(TREPLACE_ESTRING);
exactStrings.push_back(txt);
}
void addReplacement(int txt)
{
message.push_back(TREPLACE_NUMBER);
numbers.push_back(txt);
}
void addReplacement2(int txt)
{
message.push_back(TREPLACE_PLUSNUMBER);
numbers.push_back(txt);
}
void addCreReplacement(CreatureID id, TQuantity count); //adds sing or plural name;
void addReplacement(const CStackBasicDescriptor &stack); //adds sing or plural name;
std::string buildList () const;
void clear()
{
exactStrings.clear();
localStrings.clear();
message.clear();
numbers.clear();
}
void toString(std::string &dst) const;
std::string toString() const override;
void getLocalString(const std::pair<ui8,ui32> &txt, std::string &dst) const;
MetaString()
{
type = 2001;
}
};
struct Component : public CPack //2002 helper for object scrips informations
{
enum EComponentType {PRIM_SKILL, SEC_SKILL, RESOURCE, CREATURE, ARTIFACT, EXPERIENCE, SPELL, MORALE, LUCK, BUILDING, HERO_PORTRAIT, FLAG};
ui16 id, subtype; //id uses ^^^ enums, when id==EXPPERIENCE subtype==0 means exp points and subtype==1 levels)
si32 val; // + give; - take
si16 when; // 0 - now; +x - within x days; -x - per x days
template <typename Handler> void serialize(Handler &h, const int version)
{
h & id & subtype & val & when;
}
Component()
{
type = 2002;
}
DLL_LINKAGE explicit Component(const CStackBasicDescriptor &stack);
Component(Component::EComponentType Type, ui16 Subtype, si32 Val, si16 When)
:id(Type),subtype(Subtype),val(Val),when(When)
{
type = 2002;
}
};
typedef boost::variant<ConstTransitivePtr<CGHeroInstance>, ConstTransitivePtr<CStackInstance> > TArtHolder;
struct ArtifactLocation
{
TArtHolder artHolder;
ArtifactPosition slot;
ArtifactLocation()
{
artHolder = ConstTransitivePtr<CGHeroInstance>();
slot = ArtifactPosition::PRE_FIRST;
}
template <typename T>
ArtifactLocation(const T *ArtHolder, ArtifactPosition Slot)
{
artHolder = const_cast<T*>(ArtHolder); //we are allowed here to const cast -> change will go through one of our packages... do not abuse!
slot = Slot;
}
ArtifactLocation(TArtHolder ArtHolder, ArtifactPosition Slot)
{
artHolder = ArtHolder;
slot = Slot;
}
template <typename T>
bool isHolder(const T *t) const
{
if(auto ptrToT = boost::get<ConstTransitivePtr<T> >(&artHolder))
{
return ptrToT->get() == t;
}
return false;
}
DLL_LINKAGE void removeArtifact(); // BE CAREFUL, this operation modifies holder (gs)
DLL_LINKAGE const CArmedInstance *relatedObj() const; //hero or the stack owner
DLL_LINKAGE PlayerColor owningPlayer() const;
DLL_LINKAGE CArtifactSet *getHolderArtSet();
DLL_LINKAGE CBonusSystemNode *getHolderNode();
DLL_LINKAGE const CArtifactSet *getHolderArtSet() const;
DLL_LINKAGE const CBonusSystemNode *getHolderNode() const;
DLL_LINKAGE const CArtifactInstance *getArt() const;
DLL_LINKAGE CArtifactInstance *getArt();
DLL_LINKAGE const ArtSlotInfo *getSlot() const;
template <typename Handler> void serialize(Handler &h, const int version)
{
h & artHolder & slot;
}
};
|