File: CGMarket.cpp

package info (click to toggle)
vcmi 0.99%2Bdfsg-2
  • links: PTS, VCS
  • area: contrib
  • in suites: stretch
  • size: 10,264 kB
  • ctags: 16,826
  • sloc: cpp: 121,945; objc: 248; sh: 193; makefile: 28; python: 13; ansic: 9
file content (337 lines) | stat: -rw-r--r-- 7,801 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
/*
 *
 * CGMarket.cpp, part of VCMI engine
 *
 * Authors: listed in file AUTHORS in main folder
 *
 * License: GNU General Public License v2.0 or later
 * Full text of license available in license.txt file, in main folder
 *
 */

#include "StdInc.h"
#include "CGMarket.h"

#include "../NetPacks.h"
#include "../CGeneralTextHandler.h"
#include "../IGameCallback.h"
#include "../CCreatureHandler.h"
#include "../CGameState.h"
#include "CGTownInstance.h"

///helpers
static void openWindow(const OpenWindow::EWindow type, const int id1, const int id2 = -1)
{
	OpenWindow ow;
	ow.window = type;
	ow.id1 = id1;
	ow.id2 = id2;
	IObjectInterface::cb->sendAndApply(&ow);
}

bool IMarket::getOffer(int id1, int id2, int &val1, int &val2, EMarketMode::EMarketMode mode) const
{
	switch(mode)
	{
	case EMarketMode::RESOURCE_RESOURCE:
		{
			double effectiveness = std::min((getMarketEfficiency() + 1.0) / 20.0, 0.5);

			double r = VLC->objh->resVals[id1], //value of given resource
				g = VLC->objh->resVals[id2] / effectiveness; //value of wanted resource

			if(r>g) //if given resource is more expensive than wanted
			{
				val2 = ceil(r / g);
				val1 = 1;
			}
			else //if wanted resource is more expensive
			{
				val1 = (g / r) + 0.5;
				val2 = 1;
			}
		}
		break;
	case EMarketMode::CREATURE_RESOURCE:
		{
			const double effectivenessArray[] = {0.0, 0.3, 0.45, 0.50, 0.65, 0.7, 0.85, 0.9, 1.0};
			double effectiveness = effectivenessArray[std::min(getMarketEfficiency(), 8)];

			double r = VLC->creh->creatures[id1]->cost[6], //value of given creature in gold
				g = VLC->objh->resVals[id2] / effectiveness; //value of wanted resource

			if(r>g) //if given resource is more expensive than wanted
			{
				val2 = ceil(r / g);
				val1 = 1;
			}
			else //if wanted resource is more expensive
			{
				val1 = (g / r) + 0.5;
				val2 = 1;
			}
		}
		break;
	case EMarketMode::RESOURCE_PLAYER:
		val1 = 1;
		val2 = 1;
		break;
	case EMarketMode::RESOURCE_ARTIFACT:
		{
			double effectiveness = std::min((getMarketEfficiency() + 3.0) / 20.0, 0.6);
			double r = VLC->objh->resVals[id1], //value of offered resource
				g = VLC->arth->artifacts[id2]->price / effectiveness; //value of bought artifact in gold

			if(id1 != 6) //non-gold prices are doubled
				r /= 2;

			val1 = std::max(1, (int)((g / r) + 0.5)); //don't sell arts for less than 1 resource
			val2 = 1;
		}
		break;
	case EMarketMode::ARTIFACT_RESOURCE:
		{
			double effectiveness = std::min((getMarketEfficiency() + 3.0) / 20.0, 0.6);
			double r = VLC->arth->artifacts[id1]->price * effectiveness,
				g = VLC->objh->resVals[id2];

// 			if(id2 != 6) //non-gold prices are doubled
// 				r /= 2;

			val1 = 1;
			val2 = std::max(1, (int)((r / g) + 0.5)); //at least one resource is given in return
		}
		break;
	case EMarketMode::CREATURE_EXP:
		{
			val1 = 1;
			val2 = (VLC->creh->creatures[id1]->AIValue / 40) * 5;
		}
		break;
	case EMarketMode::ARTIFACT_EXP:
		{
			val1 = 1;

			int givenClass = VLC->arth->artifacts[id1]->getArtClassSerial();
			if(givenClass < 0 || givenClass > 3)
			{
				val2 = 0;
				return false;
			}

			static const int expPerClass[] = {1000, 1500, 3000, 6000};
			val2 = expPerClass[givenClass];
		}
		break;
	default:
		assert(0);
		return false;
	}

	return true;
}

bool IMarket::allowsTrade(EMarketMode::EMarketMode mode) const
{
	return false;
}

int IMarket::availableUnits(EMarketMode::EMarketMode mode, int marketItemSerial) const
{
	switch(mode)
	{
	case EMarketMode::RESOURCE_RESOURCE:
	case EMarketMode::ARTIFACT_RESOURCE:
	case EMarketMode::CREATURE_RESOURCE:
			return -1;
	default:
			return 1;
	}
}

std::vector<int> IMarket::availableItemsIds(EMarketMode::EMarketMode mode) const
{
	std::vector<int> ret;
	switch(mode)
	{
	case EMarketMode::RESOURCE_RESOURCE:
	case EMarketMode::ARTIFACT_RESOURCE:
	case EMarketMode::CREATURE_RESOURCE:
		for (int i = 0; i < 7; i++)
			ret.push_back(i);
	}
	return ret;
}

const IMarket * IMarket::castFrom(const CGObjectInstance *obj, bool verbose /*= true*/)
{
	switch(obj->ID)
	{
	case Obj::TOWN:
		return static_cast<const CGTownInstance*>(obj);
	case Obj::ALTAR_OF_SACRIFICE:
	case Obj::BLACK_MARKET:
	case Obj::TRADING_POST:
	case Obj::TRADING_POST_SNOW:
	case Obj::FREELANCERS_GUILD:
		return static_cast<const CGMarket*>(obj);
	case Obj::UNIVERSITY:
		return static_cast<const CGUniversity*>(obj);
	default:
		if(verbose)
			logGlobal->errorStream() << "Cannot cast to IMarket object with ID " << obj->ID;
		return nullptr;
	}
}

IMarket::IMarket(const CGObjectInstance *O)
	:o(O)
{

}

std::vector<EMarketMode::EMarketMode> IMarket::availableModes() const
{
	std::vector<EMarketMode::EMarketMode> ret;
	for (int i = 0; i < EMarketMode::MARTKET_AFTER_LAST_PLACEHOLDER; i++)
		if(allowsTrade((EMarketMode::EMarketMode)i))
			ret.push_back((EMarketMode::EMarketMode)i);

	return ret;
}

void CGMarket::onHeroVisit(const CGHeroInstance * h) const
{
	openWindow(OpenWindow::MARKET_WINDOW,id.getNum(),h->id.getNum());
}

int CGMarket::getMarketEfficiency() const
{
	return 5;
}

bool CGMarket::allowsTrade(EMarketMode::EMarketMode mode) const
{
	switch(mode)
	{
	case EMarketMode::RESOURCE_RESOURCE:
	case EMarketMode::RESOURCE_PLAYER:
		switch(ID)
		{
		case Obj::TRADING_POST:
		case Obj::TRADING_POST_SNOW:
			return true;
		default:
			return false;
		}
	case EMarketMode::CREATURE_RESOURCE:
		return ID == Obj::FREELANCERS_GUILD;
	//case ARTIFACT_RESOURCE:
	case EMarketMode::RESOURCE_ARTIFACT:
		return ID == Obj::BLACK_MARKET;
	case EMarketMode::ARTIFACT_EXP:
	case EMarketMode::CREATURE_EXP:
		return ID == Obj::ALTAR_OF_SACRIFICE; //TODO? check here for alignment of visiting hero? - would not be coherent with other checks here
	case EMarketMode::RESOURCE_SKILL:
		return ID == Obj::UNIVERSITY;
	default:
		return false;
	}
}

int CGMarket::availableUnits(EMarketMode::EMarketMode mode, int marketItemSerial) const
{
	return -1;
}

std::vector<int> CGMarket::availableItemsIds(EMarketMode::EMarketMode mode) const
{
	switch(mode)
	{
	case EMarketMode::RESOURCE_RESOURCE:
	case EMarketMode::RESOURCE_PLAYER:
		return IMarket::availableItemsIds(mode);
	default:
		return std::vector<int>();
	}
}

CGMarket::CGMarket()
	:IMarket(this)
{
}

std::vector<int> CGBlackMarket::availableItemsIds(EMarketMode::EMarketMode mode) const
{
	switch(mode)
	{
	case EMarketMode::ARTIFACT_RESOURCE:
		return IMarket::availableItemsIds(mode);
	case EMarketMode::RESOURCE_ARTIFACT:
		{
			std::vector<int> ret;
			for(const CArtifact *a : artifacts)
				if(a)
					ret.push_back(a->id);
				else
					ret.push_back(-1);
			return ret;
		}
	default:
		return std::vector<int>();
	}
}

void CGBlackMarket::newTurn(CRandomGenerator & rand) const
{
	if(cb->getDate(Date::DAY_OF_MONTH) != 1) //new month
		return;

	SetAvailableArtifacts saa;
	saa.id = id.getNum();
	cb->pickAllowedArtsSet(saa.arts, rand);
	cb->sendAndApply(&saa);
}

void CGUniversity::initObj(CRandomGenerator & rand)
{
	std::vector<int> toChoose;
	for(int i = 0; i < GameConstants::SKILL_QUANTITY; ++i)
	{
		if(cb->isAllowed(2, i))
		{
			toChoose.push_back(i);
		}
	}
	if(toChoose.size() < 4)
	{
		logGlobal->warnStream()<<"Warning: less then 4 available skills was found by University initializer!";
		return;
	}

	// get 4 skills
	for(int i = 0; i < 4; ++i)
	{
		// move randomly one skill to selected and remove from list
		auto it = RandomGeneratorUtil::nextItem(toChoose, rand);
		skills.push_back(*it);
		toChoose.erase(it);
	}
}

std::vector<int> CGUniversity::availableItemsIds(EMarketMode::EMarketMode mode) const
{
	switch (mode)
	{
		case EMarketMode::RESOURCE_SKILL:
			return skills;

		default:
			return std::vector <int> ();
	}
}

void CGUniversity::onHeroVisit(const CGHeroInstance * h) const
{
	openWindow(OpenWindow::UNIVERSITY_WINDOW,id.getNum(),h->id.getNum());
}