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#include "StdInc.h"
#define INSTANTIATE_REGISTER_TYPES_HERE
#include "RegisterTypes.h"
#include "../mapping/CMapInfo.h"
#include "../StartInfo.h"
#include "../BattleState.h"
#include "../CGameState.h"
#include "../mapping/CMap.h"
#include "../mapObjects/CObjectHandler.h"
#include "../CCreatureHandler.h"
#include "../spells/CSpellHandler.h"
#include "../mapping/CCampaignHandler.h"
#include "../serializer/BinaryDeserializer.h"
#include "../serializer/BinarySerializer.h"
#include "../serializer/CTypeList.h"
// For reference: peak memory usage by gcc during compilation of register type templates
// registerTypesMapObjects: 1.9 Gb
// registerTypes2: 2.2 Gb
// registerTypesClientPacks1 1.6 Gb
// registerTypesClientPacks2 1.6 Gb
// registerTypesServerPacks: 1.3 Gb
// registerTypes4: 1.3 Gb
#define DEFINE_EXTERNAL_METHOD(METHODNAME) \
extern template DLL_LINKAGE void METHODNAME<BinaryDeserializer>(BinaryDeserializer & s); \
extern template DLL_LINKAGE void METHODNAME<BinarySerializer>(BinarySerializer & s); \
extern template DLL_LINKAGE void METHODNAME<CTypeList>(CTypeList & s); \
//DEFINE_EXTERNAL_METHOD(registerTypesMapObjects)
DEFINE_EXTERNAL_METHOD(registerTypesMapObjects1)
DEFINE_EXTERNAL_METHOD(registerTypesMapObjects2)
DEFINE_EXTERNAL_METHOD(registerTypesClientPacks1)
DEFINE_EXTERNAL_METHOD(registerTypesClientPacks2)
DEFINE_EXTERNAL_METHOD(registerTypesServerPacks)
DEFINE_EXTERNAL_METHOD(registerTypesPregamePacks)
template void registerTypes<BinaryDeserializer>(BinaryDeserializer & s);
template void registerTypes<BinarySerializer>(BinarySerializer & s);
template void registerTypes<CTypeList>(CTypeList & s);
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