File: CSerializer.cpp

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#include "StdInc.h"
#include "CSerializer.h"

#include "../CGameState.h"
#include "../mapping/CMap.h"
#include "../CHeroHandler.h"
#include "../mapObjects/CGHeroInstance.h"

/*
 * CSerializer.cpp, part of VCMI engine
 *
 * Authors: listed in file AUTHORS in main folder
 *
 * License: GNU General Public License v2.0 or later
 * Full text of license available in license.txt file, in main folder
 *
 */

CSerializer::~CSerializer()
{

}

CSerializer::CSerializer()
{
	smartVectorMembersSerialization = false;
	sendStackInstanceByIds = false;
}


void CSerializer::addStdVecItems(CGameState *gs, LibClasses *lib)
{
	registerVectoredType<CGObjectInstance, ObjectInstanceID>(&gs->map->objects,
		[](const CGObjectInstance &obj){ return obj.id; });
	registerVectoredType<CHero, HeroTypeID>(&lib->heroh->heroes,
		[](const CHero &h){ return h.ID; });
	registerVectoredType<CGHeroInstance, HeroTypeID>(&gs->map->allHeroes,
		[](const CGHeroInstance &h){ return h.type->ID; });
	registerVectoredType<CCreature, CreatureID>(&lib->creh->creatures,
		[](const CCreature &cre){ return cre.idNumber; });
	registerVectoredType<CArtifact, ArtifactID>(&lib->arth->artifacts,
		[](const CArtifact &art){ return art.id; });
	registerVectoredType<CArtifactInstance, ArtifactInstanceID>(&gs->map->artInstances,
		[](const CArtifactInstance &artInst){ return artInst.id; });
	registerVectoredType<CQuest, si32>(&gs->map->quests,
		[](const CQuest &q){ return q.qid; });

	smartVectorMembersSerialization = true;
}