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/*
* JsonSerializeFormat.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "JsonSerializeFormat.h"
#include "../JsonNode.h"
//JsonStructSerializer
JsonStructSerializer::JsonStructSerializer(JsonStructSerializer&& other):
restoreState(false),
owner(other.owner),
parentNode(other.parentNode),
thisNode(other.thisNode)
{
}
JsonStructSerializer::~JsonStructSerializer()
{
if(restoreState)
owner.current = parentNode;
}
JsonStructSerializer::JsonStructSerializer(JsonSerializeFormat& owner_, const std::string& fieldName):
restoreState(true),
owner(owner_),
parentNode(owner.current),
thisNode(&(parentNode->operator[](fieldName)))
{
owner.current = thisNode;
}
JsonStructSerializer::JsonStructSerializer(JsonStructSerializer & parent, const std::string & fieldName):
restoreState(true),
owner(parent.owner),
parentNode(parent.thisNode),
thisNode(&(parentNode->operator[](fieldName)))
{
owner.current = thisNode;
}
JsonStructSerializer JsonStructSerializer::enterStruct(const std::string & fieldName)
{
return JsonStructSerializer(*this, fieldName);
}
JsonNode& JsonStructSerializer::get()
{
return *thisNode;
}
JsonSerializeFormat * JsonStructSerializer::operator->()
{
return &owner;
}
JsonSerializeFormat::LIC::LIC(const std::vector<bool> & Standard, const TDecoder & Decoder, const TEncoder & Encoder):
standard(Standard), decoder(Decoder), encoder(Encoder)
{
any.resize(standard.size(), false);
all.resize(standard.size(), false);
none.resize(standard.size(), false);
}
//JsonSerializeFormat
JsonSerializeFormat::JsonSerializeFormat(JsonNode & root_, const bool saving_):
saving(saving_),
root(&root_),
current(root)
{
}
JsonStructSerializer JsonSerializeFormat::enterStruct(const std::string & fieldName)
{
JsonStructSerializer res(*this, fieldName);
return res;
}
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