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/*
* JsonSerializer.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "JsonSerializeFormat.h"
class JsonNode;
class JsonSerializer: public JsonSerializeFormat
{
public:
JsonSerializer(JsonNode & root_);
void serializeBool(const std::string & fieldName, bool & value) override;
void serializeEnum(const std::string & fieldName, const std::string & trueValue, const std::string & falseValue, bool & value) override;
void serializeLIC(const std::string & fieldName, const TDecoder & decoder, const TEncoder & encoder, const std::vector<bool> & standard, std::vector<bool> & value) override;
void serializeLIC(const std::string & fieldName, LIC & value) override;
void serializeString(const std::string & fieldName, std::string & value) override;
protected:
void serializeFloat(const std::string & fieldName, double & value) override;
void serializeIntEnum(const std::string & fieldName, const std::vector<std::string> & enumMap, const si32 defaultValue, si32 & value) override;
void serializeIntId(const std::string & fieldName, const TDecoder & decoder, const TEncoder & encoder, const si32 defaultValue, si32 & value) override;
private:
void writeLICPart(const std::string & fieldName, const std::string & partName, const TEncoder & encoder, const std::vector<bool> & data);
};
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