File: AdventureSpellMechanics.h

package info (click to toggle)
vcmi 0.99%2Bdfsg-2
  • links: PTS, VCS
  • area: contrib
  • in suites: stretch
  • size: 10,264 kB
  • ctags: 16,826
  • sloc: cpp: 121,945; objc: 248; sh: 193; makefile: 28; python: 13; ansic: 9
file content (90 lines) | stat: -rw-r--r-- 2,860 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
/*
 * AdventureSpellMechanics.h, part of VCMI engine
 *
 * Authors: listed in file AUTHORS in main folder
 *
 * License: GNU General Public License v2.0 or later
 * Full text of license available in license.txt file, in main folder
 *
 */

#pragma once

#include "ISpellMechanics.h"

enum class ESpellCastResult
{
	OK,
	CANCEL,//cast failed but it is not an error
	ERROR//internal error occurred
};

class DLL_LINKAGE AdventureSpellMechanics: public IAdventureSpellMechanics
{
public:
	AdventureSpellMechanics(CSpell * s): IAdventureSpellMechanics(s){};

	bool adventureCast(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const override final;
protected:
	///actual adventure cast implementation
	virtual ESpellCastResult applyAdventureEffects(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const;
};

class DLL_LINKAGE SummonBoatMechanics : public AdventureSpellMechanics
{
public:
	SummonBoatMechanics(CSpell * s): AdventureSpellMechanics(s){};
protected:
	ESpellCastResult applyAdventureEffects(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const override;
};

class DLL_LINKAGE ScuttleBoatMechanics : public AdventureSpellMechanics
{
public:
	ScuttleBoatMechanics(CSpell * s): AdventureSpellMechanics(s){};
protected:
	ESpellCastResult applyAdventureEffects(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const override;
};

class DLL_LINKAGE DimensionDoorMechanics : public AdventureSpellMechanics
{
public:
	DimensionDoorMechanics(CSpell * s): AdventureSpellMechanics(s){};
protected:
	ESpellCastResult applyAdventureEffects(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const override;
};

class DLL_LINKAGE TownPortalMechanics : public AdventureSpellMechanics
{
public:
	TownPortalMechanics(CSpell * s): AdventureSpellMechanics(s){};
protected:
	ESpellCastResult applyAdventureEffects(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const override;
};

class DLL_LINKAGE ViewMechanics : public AdventureSpellMechanics
{
public:
	ViewMechanics(CSpell * s): AdventureSpellMechanics(s){};
protected:
	ESpellCastResult applyAdventureEffects(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const override;
	virtual bool filterObject(const CGObjectInstance * obj, const int spellLevel) const = 0;
};

class DLL_LINKAGE ViewAirMechanics : public ViewMechanics
{
public:
	ViewAirMechanics(CSpell * s): ViewMechanics(s){};
protected:
	bool filterObject(const CGObjectInstance * obj, const int spellLevel) const override;
};

class DLL_LINKAGE ViewEarthMechanics : public ViewMechanics
{
public:
	ViewEarthMechanics(CSpell * s): ViewMechanics(s){};
protected:
	bool filterObject(const CGObjectInstance * obj, const int spellLevel) const override;
};