File: CDefaultSpellMechanics.h

package info (click to toggle)
vcmi 0.99%2Bdfsg-2
  • links: PTS, VCS
  • area: contrib
  • in suites: stretch
  • size: 10,264 kB
  • ctags: 16,826
  • sloc: cpp: 121,945; objc: 248; sh: 193; makefile: 28; python: 13; ansic: 9
file content (99 lines) | stat: -rw-r--r-- 4,126 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
/*
 * CDefaultSpellMechanics.h, part of VCMI engine
 *
 * Authors: listed in file AUTHORS in main folder
 *
 * License: GNU General Public License v2.0 or later
 * Full text of license available in license.txt file, in main folder
 *
 */

#pragma once

#include "ISpellMechanics.h"
#include "../NetPacks.h"

class DefaultSpellMechanics;

class DLL_LINKAGE SpellCastContext
{
public:
	const DefaultSpellMechanics * mechanics;
	const SpellCastEnvironment * env;
	std::vector<const CStack *> attackedCres;//must be vector, as in Chain Lightning order matters
	BattleSpellCast sc;//todo: make private
	StacksInjured si;
	const BattleSpellCastParameters & parameters;

	SpellCastContext(const DefaultSpellMechanics * mechanics_, const SpellCastEnvironment * env_, const BattleSpellCastParameters & parameters_);
	virtual ~SpellCastContext();

	void addDamageToDisplay(const si32 value);
	void setDamageToDisplay(const si32 value);

	void beforeCast();
	void afterCast();
private:
	const CGHeroInstance * otherHero;
	int spellCost;
	si32 damageToDisplay;

	void prepareBattleLog();
};

///all combat spells
class DLL_LINKAGE DefaultSpellMechanics : public ISpellMechanics
{
public:
	DefaultSpellMechanics(CSpell * s): ISpellMechanics(s){};

	std::vector<BattleHex> rangeInHexes(BattleHex centralHex, ui8 schoolLvl, ui8 side, bool * outDroppedHexes = nullptr) const override;
	std::vector<const CStack *> getAffectedStacks(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const override final;

	ESpellCastProblem::ESpellCastProblem canBeCast(const CBattleInfoCallback * cb, const ECastingMode::ECastingMode mode, const ISpellCaster * caster) const override;
	ESpellCastProblem::ESpellCastProblem canBeCast(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const override;

	ESpellCastProblem::ESpellCastProblem isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const override;

	virtual void applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const override;

	void battleCast(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters) const override final;

	void battleLog(std::vector<MetaString> & logLines, const BattleSpellCastParameters & parameters,
		const std::vector<const CStack *> & attacked, const si32 damageToDisplay, bool & displayDamage) const;

	void battleLogDefault(std::vector<MetaString> & logLines, const BattleSpellCastParameters & parameters,
		const std::vector<const CStack *> & attacked) const;

	bool requiresCreatureTarget() const	override;

protected:
	virtual void applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const;

	virtual std::vector<const CStack *> calculateAffectedStacks(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const;

protected:
	void doDispell(BattleInfo * battle, const BattleSpellCast * packet, const CSelector & selector) const;
	bool canDispell(const IBonusBearer * obj, const CSelector & selector, const std::string &cachingStr = "") const;
private:
	void cast(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, std::vector <const CStack*> & reflected) const;

	void handleImmunities(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx, std::vector<const CStack *> & stacks) const;
	void handleMagicMirror(const SpellCastEnvironment * env, SpellCastContext & ctx, std::vector <const CStack*> & reflected) const;
	void handleResistance(const SpellCastEnvironment * env, SpellCastContext & ctx) const;

	static bool dispellSelector(const Bonus * bonus);

	friend class SpellCastContext;
};

///not affecting creatures directly
class DLL_LINKAGE SpecialSpellMechanics : public DefaultSpellMechanics
{
public:
	SpecialSpellMechanics(CSpell * s): DefaultSpellMechanics(s){};

	ESpellCastProblem::ESpellCastProblem canBeCast(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const override;
protected:
	std::vector<const CStack *> calculateAffectedStacks(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const override;
};