File: AIPathfinderConfig.cpp

package info (click to toggle)
vcmi 1.1.0%2Bdfsg-1
  • links: PTS, VCS
  • area: contrib
  • in suites: bookworm
  • size: 14,672 kB
  • sloc: cpp: 181,738; sh: 220; python: 178; ansic: 69; objc: 66; xml: 59; makefile: 34
file content (61 lines) | stat: -rw-r--r-- 1,694 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
/*
* AIPathfinderConfig.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "AIPathfinderConfig.h"
#include "Rules/AILayerTransitionRule.h"
#include "Rules/AIMovementAfterDestinationRule.h"
#include "Rules/AIMovementToDestinationRule.h"
#include "Rules/AIPreviousNodeRule.h"
#include "../Engine//Nullkiller.h"

namespace NKAI
{
namespace AIPathfinding
{
	std::vector<std::shared_ptr<IPathfindingRule>> makeRuleset(
		CPlayerSpecificInfoCallback * cb,
		Nullkiller * ai,
		std::shared_ptr<AINodeStorage> nodeStorage)
	{
		std::vector<std::shared_ptr<IPathfindingRule>> rules = {
			std::make_shared<AILayerTransitionRule>(cb, ai, nodeStorage),
			std::make_shared<DestinationActionRule>(),
			std::make_shared<AIMovementToDestinationRule>(nodeStorage),
			std::make_shared<MovementCostRule>(),
			std::make_shared<AIPreviousNodeRule>(nodeStorage),
			std::make_shared<AIMovementAfterDestinationRule>(cb, nodeStorage)
		};

		return rules;
	}

	AIPathfinderConfig::AIPathfinderConfig(
		CPlayerSpecificInfoCallback * cb,
		Nullkiller * ai,
		std::shared_ptr<AINodeStorage> nodeStorage)
		:PathfinderConfig(nodeStorage, makeRuleset(cb, ai, nodeStorage)), aiNodeStorage(nodeStorage)
	{
	}

	CPathfinderHelper * AIPathfinderConfig::getOrCreatePathfinderHelper(const PathNodeInfo & source, CGameState * gs)
	{
		auto hero = aiNodeStorage->getHero(source.node);
		auto & helper = pathfindingHelpers[hero];

		if(!helper)
		{
			helper.reset(new CPathfinderHelper(gs, hero, options));
		}

		return helper.get();
	}
}

}