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/*
* lobbyroomrequest_moc.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "lobbyroomrequest_moc.h"
#include "ui_lobbyroomrequest_moc.h"
LobbyRoomRequest::LobbyRoomRequest(SocketLobby & socket, const QString & room, const QMap<QString, QString> & mods, QWidget *parent) :
QDialog(parent),
ui(new Ui::LobbyRoomRequest),
socketLobby(socket),
mods(mods)
{
ui->setupUi(this);
ui->nameEdit->setText(room);
if(!room.isEmpty())
{
ui->nameEdit->setReadOnly(true);
ui->totalPlayers->setEnabled(false);
}
show();
}
LobbyRoomRequest::~LobbyRoomRequest()
{
delete ui;
}
void LobbyRoomRequest::on_buttonBox_accepted()
{
if(ui->nameEdit->isReadOnly())
{
socketLobby.requestJoinSession(ui->nameEdit->text(), ui->passwordEdit->text(), mods);
}
else
{
if(!ui->nameEdit->text().isEmpty())
{
int totalPlayers = ui->totalPlayers->currentIndex() + 2; //where 2 is a minimum amount of players
socketLobby.requestNewSession(ui->nameEdit->text(), totalPlayers, ui->passwordEdit->text(), mods);
}
}
}
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