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/*
* mainwindow_moc.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "mainwindow_moc.h"
#include "ui_mainwindow_moc.h"
#include <QDir>
#include "../lib/CConfigHandler.h"
#include "../lib/VCMIDirs.h"
#include "../lib/filesystem/Filesystem.h"
#include "../lib/logging/CBasicLogConfigurator.h"
#include "updatedialog_moc.h"
#include "main.h"
void MainWindow::load()
{
// Set current working dir to executable folder.
// This is important on Mac for relative paths to work inside DMG.
QDir::setCurrent(QApplication::applicationDirPath());
#ifndef VCMI_IOS
console = new CConsoleHandler();
#endif
CBasicLogConfigurator logConfig(VCMIDirs::get().userLogsPath() / "VCMI_Launcher_log.txt", console);
logConfig.configureDefault();
CResourceHandler::initialize();
CResourceHandler::load("config/filesystem.json");
#ifdef Q_OS_IOS
QDir::addSearchPath("icons", pathToQString(VCMIDirs::get().binaryPath() / "icons"));
#else
for(auto & string : VCMIDirs::get().dataPaths())
QDir::addSearchPath("icons", pathToQString(string / "launcher" / "icons"));
QDir::addSearchPath("icons", pathToQString(VCMIDirs::get().userDataPath() / "launcher" / "icons"));
#endif
settings.init();
}
MainWindow::MainWindow(QWidget * parent)
: QMainWindow(parent), ui(new Ui::MainWindow)
{
load(); // load FS before UI
ui->setupUi(this);
//load window settings
QSettings s(Ui::teamName, Ui::appName);
auto size = s.value("MainWindow/Size").toSize();
if(size.isValid())
{
resize(size);
}
auto position = s.value("MainWindow/Position").toPoint();
if(!position.isNull())
{
move(position);
}
//set default margins
auto width = ui->startGameTitle->fontMetrics().boundingRect(ui->startGameTitle->text()).width();
if(ui->startGameButton->iconSize().width() < width)
{
ui->startGameButton->setIconSize(QSize(width, width));
}
auto tab_icon_size = ui->tabSelectList->iconSize();
if(tab_icon_size.width() < width)
{
ui->tabSelectList->setIconSize(QSize(width, width + tab_icon_size.height() - tab_icon_size.width()));
ui->tabSelectList->setGridSize(QSize(width, width));
// 4 is a dirty hack to make it look right
ui->tabSelectList->setMaximumWidth(width + 4);
}
ui->tabListWidget->setCurrentIndex(0);
ui->settingsView->isExtraResolutionsModEnabled = ui->modlistView->isExtraResolutionsModEnabled();
ui->settingsView->setDisplayList();
connect(ui->modlistView, &CModListView::extraResolutionsEnabledChanged,
ui->settingsView, &CSettingsView::fillValidResolutions);
connect(ui->tabSelectList, &QListWidget::currentRowChanged, [this](int i) {
#ifdef Q_OS_IOS
if(auto widget = qApp->focusWidget())
widget->clearFocus();
#endif
ui->tabListWidget->setCurrentIndex(i);
});
#ifdef Q_OS_IOS
QScroller::grabGesture(ui->tabSelectList, QScroller::LeftMouseButtonGesture);
ui->tabSelectList->setVerticalScrollMode(QAbstractItemView::ScrollPerPixel);
#endif
if(settings["launcher"]["updateOnStartup"].Bool())
UpdateDialog::showUpdateDialog(false);
}
MainWindow::~MainWindow()
{
//save window settings
QSettings s(Ui::teamName, Ui::appName);
s.setValue("MainWindow/Size", size());
s.setValue("MainWindow/Position", pos());
delete ui;
}
void MainWindow::on_startGameButton_clicked()
{
startGame({});
}
void MainWindow::on_tabSelectList_currentRowChanged(int currentRow)
{
ui->startGameButton->setEnabled(currentRow != TabRows::LOBBY);
}
const CModList & MainWindow::getModList() const
{
return ui->modlistView->getModList();
}
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