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/*
* BattleStateInfoForRetreat.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "BattleStateInfoForRetreat.h"
#include "Unit.h"
#include "CBattleInfoCallback.h"
#include "../CCreatureSet.h"
#include "../mapObjects/CGHeroInstance.h"
VCMI_LIB_NAMESPACE_BEGIN
BattleStateInfoForRetreat::BattleStateInfoForRetreat()
: canFlee(false), canSurrender(false), isLastTurnBeforeDie(false), ourStacks(), enemyStacks(), ourHero(nullptr), enemyHero(nullptr), ourSide(-1)
{
}
uint64_t getFightingStrength(std::vector<const battle::Unit *> stacks, const CGHeroInstance * hero = nullptr)
{
uint64_t result = 0;
for(const battle::Unit * stack : stacks)
{
result += stack->creatureId().toCreature()->AIValue * stack->getCount();
}
if(hero)
{
result = (uint64_t)(result * hero->getFightingStrength());
}
return result;
}
uint64_t BattleStateInfoForRetreat::getOurStrength() const
{
return getFightingStrength(ourStacks, ourHero);
}
uint64_t BattleStateInfoForRetreat::getEnemyStrength() const
{
return getFightingStrength(enemyStacks, enemyHero);
}
VCMI_LIB_NAMESPACE_END
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