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/*
* BattleStateInfoForRetreat.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
VCMI_LIB_NAMESPACE_BEGIN
namespace battle
{
class Unit;
}
class CGHeroInstance;
class DLL_LINKAGE BattleStateInfoForRetreat
{
public:
bool canFlee;
bool canSurrender;
bool isLastTurnBeforeDie;
ui8 ourSide;
std::vector<const battle::Unit *> ourStacks;
std::vector<const battle::Unit *> enemyStacks;
const CGHeroInstance * ourHero;
const CGHeroInstance * enemyHero;
BattleStateInfoForRetreat();
uint64_t getOurStrength() const;
uint64_t getEnemyStrength() const;
};
VCMI_LIB_NAMESPACE_END
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