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/*
* Functions.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "Functions.h"
#include "CMapGenerator.h"
#include "ObjectManager.h"
#include "RoadPlacer.h"
#include "TreasurePlacer.h"
#include "ConnectionsPlacer.h"
#include "TownPlacer.h"
#include "WaterProxy.h"
#include "WaterRoutes.h"
#include "RmgMap.h"
#include "TileInfo.h"
#include "RmgPath.h"
#include "../CTownHandler.h"
#include "../mapping/CMapEditManager.h"
#include "../mapping/CMap.h"
#include "../mapObjects/CommonConstructors.h"
#include "../mapObjects/MapObjects.h" //needed to resolve templates for CommonConstructors.h
#include "../VCMI_Lib.h"
VCMI_LIB_NAMESPACE_BEGIN
void createModificators(RmgMap & map)
{
for(auto & z : map.getZones())
{
auto & zone = *z.second;
switch(zone.getType())
{
case ETemplateZoneType::WATER:
zone.addModificator<ObjectManager>();
zone.addModificator<TreasurePlacer>();
zone.addModificator<WaterProxy>();
zone.addModificator<WaterRoutes>();
break;
default:
zone.addModificator<TownPlacer>();
zone.addModificator<ObjectManager>();
zone.addModificator<ConnectionsPlacer>();
zone.addModificator<TreasurePlacer>();
zone.addModificator<RoadPlacer>();
break;
}
}
}
rmg::Tileset collectDistantTiles(const Zone& zone, int distance)
{
int distanceSq = distance * distance;
auto subarea = zone.getArea().getSubarea([&zone, distanceSq](const int3 & t)
{
return t.dist2dSQ(zone.getPos()) > distanceSq;
});
return subarea.getTiles();
}
void createBorder(RmgMap & gen, Zone & zone)
{
rmg::Area borderArea(zone.getArea().getBorder());
rmg::Area borderOutsideArea(zone.getArea().getBorderOutside());
auto blockBorder = borderArea.getSubarea([&gen, &borderOutsideArea](const int3 & t)
{
auto tile = borderOutsideArea.nearest(t);
return gen.isOnMap(tile) && gen.getZones()[gen.getZoneID(tile)]->getType() != ETemplateZoneType::WATER;
});
for(auto & tile : blockBorder.getTilesVector())
{
if(gen.isPossible(tile))
{
gen.setOccupied(tile, ETileType::BLOCKED);
zone.areaPossible().erase(tile);
}
gen.foreachDirectNeighbour(tile, [&gen, &zone](int3 &nearbyPos)
{
if(gen.isPossible(nearbyPos) && gen.getZoneID(nearbyPos) == zone.getId())
{
gen.setOccupied(nearbyPos, ETileType::BLOCKED);
zone.areaPossible().erase(nearbyPos);
}
});
}
}
void paintZoneTerrain(const Zone & zone, CRandomGenerator & generator, RmgMap & map, TerrainId terrain)
{
auto v = zone.getArea().getTilesVector();
map.getEditManager()->getTerrainSelection().setSelection(v);
map.getEditManager()->drawTerrain(terrain, &generator);
}
int chooseRandomAppearance(CRandomGenerator & generator, si32 ObjID, TerrainId terrain)
{
auto factories = VLC->objtypeh->knownSubObjects(ObjID);
vstd::erase_if(factories, [ObjID, &terrain](si32 f)
{
return VLC->objtypeh->getHandlerFor(ObjID, f)->getTemplates(terrain).empty();
});
return *RandomGeneratorUtil::nextItem(factories, generator);
}
void initTerrainType(Zone & zone, CMapGenerator & gen)
{
if(zone.getType()==ETemplateZoneType::WATER)
{
//collect all water terrain types
std::vector<TerrainId> waterTerrains;
for(const auto & terrain : VLC->terrainTypeHandler->terrains())
if(terrain.isWater())
waterTerrains.push_back(terrain.id);
zone.setTerrainType(*RandomGeneratorUtil::nextItem(waterTerrains, gen.rand));
}
else
{
if(zone.isMatchTerrainToTown() && zone.getTownType() != ETownType::NEUTRAL)
{
zone.setTerrainType((*VLC->townh)[zone.getTownType()]->nativeTerrain);
}
else
{
zone.setTerrainType(*RandomGeneratorUtil::nextItem(zone.getTerrainTypes(), gen.rand));
}
//Now, replace disallowed terrains on surface and in the underground
const auto & terrainType = VLC->terrainTypeHandler->terrains()[zone.getTerrainType()];
if(zone.isUnderground())
{
if(!terrainType.isUnderground())
{
zone.setTerrainType(Terrain::SUBTERRANEAN);
}
}
else
{
if (!terrainType.isSurface())
{
zone.setTerrainType(Terrain::DIRT);
}
}
}
}
void createObstaclesCommon2(RmgMap & map, CRandomGenerator & generator)
{
if(map.map().twoLevel)
{
//finally mark rock tiles as occupied, spawn no obstacles there
for(int x = 0; x < map.map().width; x++)
{
for(int y = 0; y < map.map().height; y++)
{
int3 tile(x, y, 1);
if(!map.map().getTile(tile).terType->isPassable())
{
map.setOccupied(tile, ETileType::USED);
}
}
}
}
}
VCMI_LIB_NAMESPACE_END
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