File: ProxyCaster.h

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vcmi 1.1.0%2Bdfsg-1
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/*
 * ProxyCaster.h, part of VCMI engine
 *
 * Authors: listed in file AUTHORS in main folder
 *
 * License: GNU General Public License v2.0 or later
 * Full text of license available in license.txt file, in main folder
 *
 */

#pragma once

#include <vcmi/spells/Caster.h>

VCMI_LIB_NAMESPACE_BEGIN

namespace spells
{

class DLL_LINKAGE ProxyCaster : public Caster
{
public:
	ProxyCaster(const Caster * actualCaster_);
	virtual ~ProxyCaster();

	int32_t getCasterUnitId() const override;
	int32_t getSpellSchoolLevel(const Spell * spell, int32_t * outSelectedSchool = nullptr) const override;
	int32_t getEffectLevel(const Spell * spell) const override;
	int64_t getSpellBonus(const Spell * spell, int64_t base, const battle::Unit * affectedStack) const override;
	int64_t getSpecificSpellBonus(const Spell * spell, int64_t base) const override;
	int32_t getEffectPower(const Spell * spell) const override;
	int32_t getEnchantPower(const Spell * spell) const override;
	int64_t getEffectValue(const Spell * spell) const override;
	PlayerColor getCasterOwner() const override;
	void getCasterName(MetaString & text) const override;
	void getCastDescription(const Spell * spell, const std::vector<const battle::Unit *> & attacked, MetaString & text) const override;
	void spendMana(ServerCallback * server, const int32_t spellCost) const override;

private:
	const Caster * actualCaster;
};

} // namespace spells

VCMI_LIB_NAMESPACE_END