File: Heal.h

package info (click to toggle)
vcmi 1.1.0%2Bdfsg-1
  • links: PTS, VCS
  • area: contrib
  • in suites: bookworm
  • size: 14,672 kB
  • sloc: cpp: 181,738; sh: 220; python: 178; ansic: 69; objc: 66; xml: 59; makefile: 34
file content (51 lines) | stat: -rw-r--r-- 1,092 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
/*
 * Heal.h, part of VCMI engine
 *
 * Authors: listed in file AUTHORS in main folder
 *
 * License: GNU General Public License v2.0 or later
 * Full text of license available in license.txt file, in main folder
 *
 */

#pragma once

#include "UnitEffect.h"
#include "../../GameConstants.h"

VCMI_LIB_NAMESPACE_BEGIN

struct BattleUnitsChanged;

namespace spells
{
namespace effects
{

class Heal : public UnitEffect
{
public:
	Heal();
	virtual ~Heal();

	void apply(ServerCallback * server, const Mechanics * m, const EffectTarget & target) const override;

protected:
	void apply(int64_t value, ServerCallback * server, const Mechanics * m, const EffectTarget & target) const;

	bool isValidTarget(const Mechanics * m, const battle::Unit * unit) const override;
	void serializeJsonUnitEffect(JsonSerializeFormat & handler) override final;

private:
    EHealLevel healLevel;
	EHealPower healPower;

	int32_t minFullUnits;

	void prepareHealEffect(int64_t value, BattleUnitsChanged & pack, RNG & rng, const Mechanics * m, const EffectTarget & target) const;
};

}
}

VCMI_LIB_NAMESPACE_END