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/*
* ResourceConverter.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
namespace bfs = boost::filesystem;
// Struct for holding all Convertor Options
struct ConversionOptions
{
bool splitDefs = false; // splits TwCrPort, CPRSMALL, FlagPort, ITPA, ITPt, Un32 and Un44 into individual PNG's
bool convertPcxToPng = false; // converts single Images (found in Images folder) from .pcx to png.
bool deleteOriginals = false; // delete original files, for the ones splitted / converted.
};
// Struct for holding all Resource Extractor / Converter options
struct ExtractionOptions
{
bool extractArchives = false; // if set, original H3 archives will be extracted into a separate folder
ConversionOptions conversionOptions;
};
class ResourceConverter
{
public:
// Splits def files that are shared between factions and converts pcx to bmp depending on Extraction Options
static void convertExtractedResourceFiles(ConversionOptions conversionOptions);
private:
// converts all pcx files from /Images into PNG
static void doConvertPcxToPng(bool deleteOriginals);
// splits a def file into individual parts and converts the output to PNG format
static void splitDefFile(const std::string& fileName, const bfs::path& spritesPath, bool deleteOriginals);
// splits def files (TwCrPort, CPRSMALL, FlagPort, ITPA, ITPt, Un32 and Un44) so that faction resources are independent
// (town creature portraits, hero army creature portraits, adventure map dwellings, small town icons, big town icons,
// hero speciality small icons, hero speciality large icons)
static void splitDefFiles(bool deleteOriginals);
};
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