File: AdventureEvents.cpp

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/*
 * AdventureEvents.cpp, part of VCMI engine
 *
 * Authors: listed in file AUTHORS in main folder
 *
 * License: GNU General Public License v2.0 or later
 * Full text of license available in license.txt file, in main folder
 *
 */
#include "StdInc.h"

#include "AdventureEvents.h"

#include "../../LuaStack.h"
#include "../../LuaCallWrapper.h"
#include "../Registry.h"
#include "SubscriptionRegistryProxy.h"

namespace scripting
{
namespace api
{
namespace events
{

VCMI_REGISTER_SCRIPT_API(ObjectVisitStartedProxy, "events.ObjectVisitStarted");

const std::vector<ObjectVisitStartedProxy::CustomRegType> ObjectVisitStartedProxy::REGISTER_CUSTOM =
{
	{"subscribeBefore", &SubscriptionRegistryProxy<ObjectVisitStartedProxy>::subscribeBefore, true},
	{"subscribeAfter", &SubscriptionRegistryProxy<ObjectVisitStartedProxy>::subscribeAfter,true},
	{"getPlayer", LuaMethodWrapper<ObjectVisitStarted, decltype(&ObjectVisitStarted::getPlayer), &ObjectVisitStarted::getPlayer>::invoke, false},
	{"getHero", LuaMethodWrapper<ObjectVisitStarted, decltype(&ObjectVisitStarted::getHero), &ObjectVisitStarted::getHero>::invoke, false},
	{"getObject", LuaMethodWrapper<ObjectVisitStarted, decltype(&ObjectVisitStarted::getObject), &ObjectVisitStarted::getObject>::invoke, false},
};

}
}
}


VCMI_LIB_NAMESPACE_END