File: GenericEvents.cpp

package info (click to toggle)
vcmi 1.1.0%2Bdfsg-1
  • links: PTS, VCS
  • area: contrib
  • in suites: bookworm
  • size: 14,672 kB
  • sloc: cpp: 181,738; sh: 220; python: 178; ansic: 69; objc: 66; xml: 59; makefile: 34
file content (92 lines) | stat: -rw-r--r-- 1,987 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
/*
 * GenericEvents.cpp, part of VCMI engine
 *
 * Authors: listed in file AUTHORS in main folder
 *
 * License: GNU General Public License v2.0 or later
 * Full text of license available in license.txt file, in main folder
 *
 */
#include "StdInc.h"

#include "GenericEvents.h"

#include "../../LuaStack.h"
#include "../../LuaCallWrapper.h"
#include "../Registry.h"
#include "SubscriptionRegistryProxy.h"

VCMI_LIB_NAMESPACE_BEGIN

namespace scripting
{
namespace api
{
namespace events
{
using ::events::GameResumed;
using ::events::PlayerGotTurn;
using ::events::TurnStarted;

VCMI_REGISTER_SCRIPT_API(GameResumedProxy, "events.GameResumed");
VCMI_REGISTER_SCRIPT_API(PlayerGotTurnProxy, "events.PlayerGotTurn");
VCMI_REGISTER_SCRIPT_API(TurnStartedProxy, "events.TurnStarted");

const std::vector<GameResumedProxy::CustomRegType> GameResumedProxy::REGISTER_CUSTOM =
{
	{
		"subscribeBefore",
		&SubscriptionRegistryProxy<GameResumedProxy>::subscribeBefore,
		true
	},
	{
		"subscribeAfter",
		&SubscriptionRegistryProxy<GameResumedProxy>::subscribeAfter,
		true
	}
};

const std::vector<PlayerGotTurnProxy::CustomRegType> PlayerGotTurnProxy::REGISTER_CUSTOM =
{
	{
		"subscribeBefore",
		&SubscriptionRegistryProxy<PlayerGotTurnProxy>::subscribeBefore,
		true
	},
	{
		"subscribeAfter",
		&SubscriptionRegistryProxy<PlayerGotTurnProxy>::subscribeAfter,
		true
	},
	{
		"getPlayer",
		LuaMethodWrapper<PlayerGotTurn, decltype(&PlayerGotTurn::getPlayerIndex), &PlayerGotTurn::getPlayerIndex>::invoke,
		false
	},
	{
		"setPlayer",
		LuaMethodWrapper<PlayerGotTurn, decltype(&PlayerGotTurn::setPlayerIndex), &PlayerGotTurn::setPlayerIndex>::invoke,
		false
	},
};

const std::vector<TurnStartedProxy::CustomRegType> TurnStartedProxy::REGISTER_CUSTOM =
{
	{
		"subscribeBefore",
		&SubscriptionRegistryProxy<TurnStartedProxy>::subscribeBefore,
		true
	},
	{
		"subscribeAfter",
		&SubscriptionRegistryProxy<TurnStartedProxy>::subscribeAfter,
		true
	}
};

}
}
}


VCMI_LIB_NAMESPACE_END