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/*
* EntitiesChangedTest.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "NetPackFixture.h"
namespace test
{
using namespace ::testing;
class EntitiesChanged : public Test, public NetPackFixture
{
public:
std::shared_ptr<::EntitiesChanged> subject;
protected:
void SetUp() override
{
subject = std::make_shared<::EntitiesChanged>();
NetPackFixture::setUp();
}
};
TEST_F(EntitiesChanged, Apply)
{
subject->changes.emplace_back();
EntityChanges & changes = subject->changes.back();
changes.metatype = Metatype::CREATURE;
changes.entityIndex = 424242;
changes.data.String() = "TEST";
EXPECT_CALL(*gameState, updateEntity(Eq(Metatype::CREATURE), Eq(424242), _));
gameState->apply(subject.get());
}
}
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