File: CatapultTest.cpp

package info (click to toggle)
vcmi 1.1.0%2Bdfsg-1
  • links: PTS, VCS
  • area: contrib
  • in suites: bookworm
  • size: 14,672 kB
  • sloc: cpp: 181,738; sh: 220; python: 178; ansic: 69; objc: 66; xml: 59; makefile: 34
file content (139 lines) | stat: -rw-r--r-- 4,041 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
/*
 * CatapultTest.cpp, part of VCMI engine
 *
 * Authors: listed in file AUTHORS in main folder
 *
 * License: GNU General Public License v2.0 or later
 * Full text of license available in license.txt file, in main folder
 *
 */
#include "StdInc.h"

#include "EffectFixture.h"

#include <vstd/RNG.h>

#include "../../../lib/mapObjects/CGTownInstance.h"


namespace test
{
using namespace ::spells;
using namespace ::spells::effects;
using namespace ::testing;

class CatapultTest : public Test, public EffectFixture
{
public:
	CatapultTest()
		:EffectFixture("core:catapult")
	{
	}

protected:
	void SetUp() override
	{
		EffectFixture::setUp();
		setupEffect(JsonNode());
	}
};

TEST_F(CatapultTest, NotApplicableWithoutTown)
{
	EXPECT_CALL(*battleFake, getDefendedTown()).WillRepeatedly(Return(nullptr));
	EXPECT_CALL(mechanicsMock, adaptProblem(_, _)).WillOnce(Return(false));
	EXPECT_CALL(mechanicsMock, isSmart()).WillRepeatedly(Return(true));
	EXPECT_CALL(*battleFake, getWallState(_)).Times(0);

	EXPECT_FALSE(subject->applicable(problemMock, &mechanicsMock));
}

TEST_F(CatapultTest, NotApplicableInVillage)
{
	std::shared_ptr<CGTownInstance> fakeTown = std::make_shared<CGTownInstance>();

	EXPECT_CALL(*battleFake, getDefendedTown()).WillRepeatedly(Return(fakeTown.get()));
	EXPECT_CALL(mechanicsMock, adaptProblem(_, _)).WillOnce(Return(false));
	EXPECT_CALL(mechanicsMock, isSmart()).WillRepeatedly(Return(true));
	EXPECT_CALL(*battleFake, getWallState(_)).Times(0);

	EXPECT_FALSE(subject->applicable(problemMock, &mechanicsMock));
}

TEST_F(CatapultTest, NotApplicableForDefenderIfSmart)
{
	std::shared_ptr<CGTownInstance> fakeTown = std::make_shared<CGTownInstance>();
	fakeTown->builtBuildings.insert(BuildingID::FORT);
	mechanicsMock.casterSide = BattleSide::DEFENDER;

	EXPECT_CALL(*battleFake, getDefendedTown()).WillRepeatedly(Return(fakeTown.get()));
	EXPECT_CALL(mechanicsMock, adaptProblem(_, _)).WillOnce(Return(false));
	EXPECT_CALL(mechanicsMock, isSmart()).WillRepeatedly(Return(true));
	EXPECT_CALL(*battleFake, getWallState(_)).WillRepeatedly(Return(EWallState::INTACT));

	EXPECT_FALSE(subject->applicable(problemMock, &mechanicsMock));
}

TEST_F(CatapultTest, ApplicableInTown)
{
	std::shared_ptr<CGTownInstance> fakeTown = std::make_shared<CGTownInstance>();
	fakeTown->builtBuildings.insert(BuildingID::FORT);

	EXPECT_CALL(*battleFake, getDefendedTown()).WillRepeatedly(Return(fakeTown.get()));
	EXPECT_CALL(mechanicsMock, adaptProblem(_, _)).Times(0);
	EXPECT_CALL(mechanicsMock, isSmart()).WillRepeatedly(Return(true));
	EXPECT_CALL(*battleFake, getWallState(_)).WillRepeatedly(Return(EWallState::INTACT));

	EXPECT_TRUE(subject->applicable(problemMock, &mechanicsMock));
}

class CatapultApplyTest : public Test, public EffectFixture
{
public:
	CatapultApplyTest()
		: EffectFixture("core:catapult")
	{
	}

	void setDefaultExpectations()
	{
		EXPECT_CALL(*battleFake, getDefendedTown()).WillRepeatedly(Return(fakeTown.get()));
		EXPECT_CALL(mechanicsMock, isSmart()).WillRepeatedly(Return(true));
		setupDefaultRNG();
	}

protected:
	void SetUp() override
	{
		EffectFixture::setUp();
		fakeTown = std::make_shared<CGTownInstance>();
		fakeTown->builtBuildings.insert(BuildingID::FORT);
	}
private:
	std::shared_ptr<CGTownInstance> fakeTown;
};

TEST_F(CatapultApplyTest, DamageToIntactPart)
{
	{
		JsonNode config(JsonNode::JsonType::DATA_STRUCT);
		config["targetsToAttack"].Integer() = 1;
		EffectFixture::setupEffect(config);
	}

	setDefaultExpectations();

	const EWallPart::EWallPart targetPart = EWallPart::BELOW_GATE;

	EXPECT_CALL(*battleFake, getWallState(_)).WillRepeatedly(Return(EWallState::DESTROYED));
	EXPECT_CALL(*battleFake, getWallState(Eq(int(targetPart)))).WillRepeatedly(Return(EWallState::INTACT));
	EXPECT_CALL(*battleFake, setWallState(Eq(int(targetPart)), Eq(EWallState::DAMAGED))).Times(1);
	EXPECT_CALL(serverMock, apply(Matcher<CatapultAttack *>(_))).Times(1);

    EffectTarget target;
    target.emplace_back();

	subject->apply(&serverMock, &mechanicsMock, target);
}

}