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/*
* PotentialTargets.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "AttackPossibility.h"
class PotentialTargets
{
public:
std::vector<AttackPossibility> possibleAttacks;
battle::Units unreachableEnemies;
PotentialTargets(){};
PotentialTargets(
const battle::Unit * attacker,
DamageCache & damageCache,
std::shared_ptr<HypotheticBattle> hb);
const AttackPossibility & bestAction() const;
int64_t bestActionValue() const;
};
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