File: StackWithBonuses.h

package info (click to toggle)
vcmi 1.6.5%2Bdfsg-2
  • links: PTS, VCS
  • area: contrib
  • in suites: forky, sid, trixie
  • size: 32,060 kB
  • sloc: cpp: 238,971; python: 265; sh: 224; xml: 157; ansic: 78; objc: 61; makefile: 49
file content (233 lines) | stat: -rw-r--r-- 6,346 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
/*
 * StackWithBonuses.h, part of VCMI engine
 *
 * Authors: listed in file AUTHORS in main folder
 *
 * License: GNU General Public License v2.0 or later
 * Full text of license available in license.txt file, in main folder
 *
 */
#pragma once

#include <vstd/RNG.h>

#include <vcmi/Environment.h>
#include <vcmi/ServerCallback.h>

#include "../../lib/bonuses/Bonus.h"
#include "../../lib/battle/BattleProxy.h"
#include "../../lib/battle/CUnitState.h"

class HypotheticBattle;

///Fake random generator, used by AI to evaluate random server behavior
class RNGStub final : public vstd::RNG
{
public:
	int nextInt() override
	{
		return 0;
	}

	int nextBinomialInt(int coinsCount, double coinChance) override
	{
		return coinsCount * coinChance;
	}

	int nextInt(int lower, int upper) override
	{
		return (lower + upper) / 2;
	}
	int64_t nextInt64(int64_t lower, int64_t upper) override
	{
		return (lower + upper) / 2;
	}
	double nextDouble(double lower, double upper) override
	{
		return (lower + upper) / 2;
	}

	int nextInt(int upper) override
	{
		return upper / 2;
	}
	int64_t nextInt64(int64_t upper) override
	{
		return upper / 2;
	}
	double nextDouble(double upper) override
	{
		return upper / 2;
	}
};

class StackWithBonuses : public battle::CUnitState, public virtual IBonusBearer
{
public:
	std::vector<Bonus> bonusesToAdd;
	std::vector<Bonus> bonusesToUpdate;
	std::set<std::shared_ptr<Bonus>> bonusesToRemove;
	int treeVersionLocal;

	StackWithBonuses(const HypotheticBattle * Owner, const battle::CUnitState * Stack);

	StackWithBonuses(const HypotheticBattle * Owner, const battle::Unit * Stack);

	StackWithBonuses(const HypotheticBattle * Owner, const battle::UnitInfo & info);

	virtual ~StackWithBonuses();

	StackWithBonuses & operator= (const battle::CUnitState & other);

	///IUnitInfo
	const CCreature * unitType() const override;

	int32_t unitBaseAmount() const override;

	uint32_t unitId() const override;
	BattleSide unitSide() const override;
	PlayerColor unitOwner() const override;
	SlotID unitSlot() const override;

	///IBonusBearer
	TConstBonusListPtr getAllBonuses(const CSelector & selector, const CSelector & limit,
		const std::string & cachingStr = "") const override;

	int32_t getTreeVersion() const override;

	void addUnitBonus(const std::vector<Bonus> & bonus);
	void updateUnitBonus(const std::vector<Bonus> & bonus);
	void removeUnitBonus(const std::vector<Bonus> & bonus);

	void removeUnitBonus(const CSelector & selector);

	void spendMana(ServerCallback * server, const int spellCost) const override;
	std::string getDescription() const override;

private:
	const IBonusBearer * origBearer;
	const HypotheticBattle * owner;

	const CCreature * type;
	ui32 baseAmount;
	uint32_t id;
	BattleSide side;
	PlayerColor player;
	SlotID slot;
};

class HypotheticBattle : public BattleProxy, public battle::IUnitEnvironment
{
public:
	std::map<uint32_t, std::shared_ptr<StackWithBonuses>> stackStates;

	const Environment * env;

	HypotheticBattle(const Environment * ENV, Subject realBattle);

	bool unitHasAmmoCart(const battle::Unit * unit) const override;
	PlayerColor unitEffectiveOwner(const battle::Unit * unit) const override;

	std::shared_ptr<StackWithBonuses> getForUpdate(uint32_t id);

	BattleID getBattleID() const override;

	int32_t getActiveStackID() const override;

	battle::Units getUnitsIf(const battle::UnitFilter & predicate) const override;

	void nextRound() override;
	void nextTurn(uint32_t unitId) override;

	void addUnit(uint32_t id, const JsonNode & data) override;
	void setUnitState(uint32_t id, const JsonNode & data, int64_t healthDelta) override;
	void moveUnit(uint32_t id, const BattleHex & destination) override;
	void removeUnit(uint32_t id) override;
	void updateUnit(uint32_t id, const JsonNode & data) override;

	void addUnitBonus(uint32_t id, const std::vector<Bonus> & bonus) override;
	void updateUnitBonus(uint32_t id, const std::vector<Bonus> & bonus) override;
	void removeUnitBonus(uint32_t id, const std::vector<Bonus> & bonus) override;

	void setWallState(EWallPart partOfWall, EWallState state) override;

	void addObstacle(const ObstacleChanges & changes) override;
	void updateObstacle(const ObstacleChanges& changes) override;
	void removeObstacle(uint32_t id) override;

	uint32_t nextUnitId() const override;

	int64_t getActualDamage(const DamageRange & damage, int32_t attackerCount, vstd::RNG & rng) const override;
	std::vector<SpellID> getUsedSpells(BattleSide side) const override;
	int3 getLocation() const override;
	BattleLayout getLayout() const override;

	int32_t getTreeVersion() const;

	void makeWait(const battle::Unit * activeStack);

	void resetActiveUnit()
	{
		activeUnitId = -1;
	}

#if SCRIPTING_ENABLED
	scripting::Pool * getContextPool() const override;
#endif

	ServerCallback * getServerCallback();

private:

	class HypotheticServerCallback : public ServerCallback
	{
	public:
		HypotheticServerCallback(HypotheticBattle * owner_);

		void complain(const std::string & problem) override;
		bool describeChanges() const override;

		vstd::RNG * getRNG() override;

		void apply(CPackForClient & pack) override;

		void apply(BattleLogMessage & pack) override;
		void apply(BattleStackMoved & pack) override;
		void apply(BattleUnitsChanged & pack) override;
		void apply(SetStackEffect & pack) override;
		void apply(StacksInjured & pack) override;
		void apply(BattleObstaclesChanged & pack) override;
		void apply(CatapultAttack & pack) override;
	private:
		HypotheticBattle * owner;
		RNGStub rngStub;
	};

	class HypotheticEnvironment : public Environment
	{
	public:
		HypotheticEnvironment(HypotheticBattle * owner_, const Environment * upperEnvironment);

		const Services * services() const override;
		const BattleCb * battle(const BattleID & battleID) const override;
		const GameCb * game() const override;
		vstd::CLoggerBase * logger() const override;
		events::EventBus * eventBus() const override;

	private:
		HypotheticBattle * owner;
		const Environment * env;
	};

	int32_t bonusTreeVersion;
	int32_t activeUnitId;
	mutable uint32_t nextId;

	std::unique_ptr<HypotheticServerCallback> serverCallback;
	std::unique_ptr<HypotheticEnvironment> localEnvironment;

#if SCRIPTING_ENABLED
	mutable std::shared_ptr<scripting::Pool> pool;
#endif
	mutable std::shared_ptr<events::EventBus> eventBus;
};