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/*
* DefenceBehavior.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "lib/VCMI_Lib.h"
#include "../Goals/CGoal.h"
#include "../AIUtility.h"
namespace NKAI
{
struct HitMapInfo;
namespace Goals
{
class DefenceBehavior : public CGoal<DefenceBehavior>
{
public:
DefenceBehavior()
:CGoal(DEFENCE)
{
}
Goals::TGoalVec decompose(const Nullkiller * ai) const override;
std::string toString() const override;
bool operator==(const DefenceBehavior & other) const override
{
return true;
}
private:
void evaluateDefence(Goals::TGoalVec & tasks, const CGTownInstance * town, const Nullkiller * ai) const;
void evaluateRecruitingHero(Goals::TGoalVec & tasks, const HitMapInfo & threat, const CGTownInstance * town, const Nullkiller * ai) const;
};
}
}
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